Transport Fever

Transport Fever

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Energy & Workers 4
 
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Building: Industry
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3.697 MB
Feb 24, 2018 @ 9:07am
Mar 2, 2018 @ 2:18pm
2 Change Notes ( view )

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Energy & Workers 4

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Description
Updated 2018.03.02 - Fixed double delivery crashes. Version 4 is similar to version 3 but with logs added as an energy source. Where version 3 uses only coal and oil for energy, version 4 uses logs, coal and oil. Also, industry workers are here increased to 50 per level.

Fixed crashes when delivering energy and ingredients of the same type to chemical plants, saw mills and steel mills.
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15 Comments
EmperorDarthSidious (NL) Mar 27, 2018 @ 4:46am 
Great work ! But now that Fanz Azero has made a power station and Max Well a Cargo Magnet, we can finally build a powerstation in the game (and with the cargo-magnet it can accept coal or oil), it would be nice if the three of you combine your skills and make a functional powerstation, but perhaps you guys could make it so that it starts with coal, then it goes to oil and after 2000 or so it works on uranium or plutonium ?

Plutonium or uranium as a standalone cargo would be nice as well...
mrstrongbow Mar 2, 2018 @ 2:29pm 
Speedy work, thanks. Look forward to giving it a go over the weekend
jcaf  [author] Mar 2, 2018 @ 2:21pm 
Hi, all. The crashing noted by Mrstrongbow below has been fixed and the new files are uploaded. Thanks again, Mrstrongbow.

If anyone else finds any bugs, let me know. Enjoy!
jcaf  [author] Mar 2, 2018 @ 12:31pm 
Hey, all. I just realized I do not need to publish a new version of each mod, but can simply republish the same mods with updated files. Stay tuned. I'm on it.
jcaf  [author] Mar 2, 2018 @ 12:00pm 
Hi again. Problem found; problem fixed. Give me a day or so to go through the industry files and make the corrections. I will have a new sub-version of each mod soon. For Version 4, look for Version 4_2.

The crashing affects only the chemical plant, saw mill and steel mill. All other industries have no problem.

The crash occurs whenever an energy type (logs, coal, oil) is routed to an industry that uses the same type as an ingredient. For instance, as you noted, Mrstrongbow, when you tried to deliver logs to a sawmill - since the sawmill uses logs as both an ingredient and as an energy source. Originally I had listed logs as a double receiving item, which caused the crashes. The fix is simply to combine the two entries together (to combine logs energy with logs ingredients) and to list logs only once instead of twice.

I'll have the updated version out later today, and will post a comment here when it's ready. Thanks for pointing it out!
jcaf  [author] Mar 2, 2018 @ 10:45am 
Thanks for pointing that out, mrstrongbow. Let me look into it. I'll post something soon.
mrstrongbow Feb 28, 2018 @ 1:26am 
Really enjoy the mods but now I have tried 4 I started to get crashes. Bit weird so I disected what I was doing and it seems to be triggered when I try and send logs to power the saw mill. Have 7 industries being supplied and the other 6 are fine. As soon as I add a single vehicle to the saw mill route, crash...... Any ideas?
jcaf  [author] Feb 27, 2018 @ 2:33pm 
My pleasure, C.W.67. I'm glad you and others are enjoying it. I have been hoping to take this one step further and create power plants. The plants would receive logs, coal or oil as energy sources, and would transmit electricity by powerlines to the industries, which the player needs to connect similarly to connecting roads. But this is a little beyond my programming skills at this time. If anyone else out there would like to take this challenge on, by all means have a go at it.
Mohave Green Feb 27, 2018 @ 4:00am 
I really enjoy this mod. With supplying energy needs the game becomes more immersive for myself. Thank you
jcaf  [author] Feb 26, 2018 @ 4:32pm 
Hi, masneoquil. Each version can be played alone. They just change their quantities in small ways. Each one has a description of what makes it different from the rest.

The original version (not numbered) is for a slow grinding game;
Version 2 is a medium moving game;
Version 3 is a fast moving game with 2 sources of energy;
Version 4 is a fast moving game with 3 sources of energy.

By slow, medium and fast moving, I mean that it takes a long time to power your industries with the original, whereas you can quickly power-up your industries with versions 3 and 4.

Finally, the "Industry Workers" version is just industry workers going to and from the industries, without the need for supplying energy to the industries.