Arma 3
108 ratings
Data Type: Mod
Mod Type: Structure, Terrain
File Size
1,384.981 MB
Feb 23 @ 7:18am
Feb 23 @ 9:45am
4 Change Notes ( view )

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The game ARMA 3 is outdated and not a prenes of such an atmosphere of the simulator. Our group came to the conclusion that it will not continue production of the island's mods. And we stop all actions. July 3, 2018. Very sorry!

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Bruddah Bush Jun 30 @ 4:09am 
Will you guys release Clafgahn 2.0 before you guys leave?
Moonraker Jun 20 @ 10:32pm 
Sad to see you guys leaving Arma, any chance will you be releasing the Lost Region map before July 3?
Nichols Jun 11 @ 1:25pm 
Are you guys going to leave the mods on the Workshop or are they being pulled? I hope they stay as we really like the maps and live with the small bugs we have found.
2RGT Hollywood May 22 @ 3:51am 
Hi Nremik, I have a problem with UHAO ISLAND and its bisign. I saw that in the Addons folder such maps has an extension other than. PbO and there is no bisign... trying to throw a mix on the server tells me that it does not have an accepted key and then makes me go out. Thanks
Mister_X May 13 @ 3:10am 
...Merde vous êtes Français ..... j'avais pas fait attention ... rhooo le con.... :steamfacepalm:
Bref tout ça pour dire qu'avec un scénario comme OPEX de Gemini .
Oh putain !!! j'en rève ... :steamhappy:
Mister_X May 13 @ 2:53am 
CLAFGHAN ISLAND is a map with very high potential !!!

For the new Version 2018 I hope to see:

- roads to go to the highest peaks, with peaks a little flatter + passage on some ridge in vehicle.(better than snaking side mountain)
-no vegetation on the summits having an altitude more than 2000.
-less trees (2/3 less) between 2000 and 500 meters.(big stone replace trees)
- roads should be dusty (Countryside road of Altis) rather than tracks (Better immersion and effect)
- the mountain roads should be a little wider (for AI movement), the roadsides smoothed with no sawtooth.
- no mountain roads that go up and down after
- no roads more than 20°, she must regularly climb like a snake (lots of terraforming).

.... this map is so big, beautiful, so much possibility .

Thank you for all you do for US.
NF_F16 Apr 22 @ 8:02am 
Why does uhao island have misplaced objects and the terrain quality is not very high, plus the road system is too zigzaggy.
Team Bad_Nasty Apr 10 @ 2:56pm 
Also very intrested in when KURGANSK ISLAND will be out.
Goomes Apr 10 @ 10:13am 
@Nremik - Estimated Time of Arrival, like when do you estimate it will release :steamhappy:
Krussedull Apr 10 @ 3:30am 
how soon does they get released does it meen