Divinity: Original Sin 2

Divinity: Original Sin 2

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Hybrid Spells Expanded
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
35.523 MB
Feb 22, 2018 @ 2:01pm
Jun 6, 2018 @ 3:35am
12 Change Notes ( view )

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Hybrid Spells Expanded

Description
Update (14/04/2018): Done! I can now proudly say there is a group of hybrid skills for every skill combination in the game! Thank you for all your help and support However I dont plan to stop any time soon on this mod and am looking at ways to take it further. My current plans for this are:

- More custom visuals and icons
- Relooking at some of the earlier skills I've made
- Balance
- More Hybrid skills!

If you have any Ideas or requests, please, please, please let me know! I'd love to hear your thoughts on the mod and where it could go.

What is this?

This is a mod I made to increase the number of craftable skillbooks, by adding new hybrid spells with skill combinations that aren’t in the base game (e.g. Hydro + Pyro). Combining any two skill books will now yield a new spell.

Obtaining the Spells

All spells can be made via a crafting recipe. The recipes are like in the base game: to make the normal skill combine two non-source skill books from the combat skills you want to use and to make a source skillbook you combine skillbooks from the two combat skills with at least one being a source book.

On top of the regular Skills there are also some Ultimate Skills I've added. These are Powerful skills that require Source Books from multiple Combat Skills to make. They can only be used once per battle and you can only have one memorised per character at any time. See the document below for more details

Additionally, I have added a Vendor, Selena next to the mirror in Lady Vengeance. She will sell every spell I've made for this mod except Archon (I want that to be crafting only). Unfortunately I cannot add any voicework to her due to editor limitations but this is the best way to avoid clashes with other mods. Ultimate Skills are not sold by the vendor and can only be crafted.

This Mod is a work in progress, some of the skills are done and there will almost definitely need to be some rebalancing based on feedback, so leave a comment and let me know what you think!


Current Added Skills

Apparently I exceeded the word count adding the skills here, so I've compiled them on a document found here[docs.google.com]

Changelog

V1.2.0.0
- Mirror Shield (this is the last time I change this I swear) has been renamed to Thorned Armor. It doesn't require a shield anymore. Reflect 40% of Melee damage as Piercing damage
- Added 3 Ultimate Skills! See Document for more details
- Archon has become an ultimate skill with its memorisation requirements changed to match the others.
- FInally fixed the Range on Sniper Stance
- Vampiric Bite has become "Drink Blood" It now applies Anaemia as well
- Resuscitate now only restores 45% Health
- Other changes I Can't remember right now

V1.1.1.0
- Renamed Magma burst to Molten Burst and Magma Core to Volcanic Portal
- Molten has been Completely Reworked: It is now a 3 stage status that sets a slow which gets progressively worse and a phys resistance penalty that gets progressively better. with each stage. See Document above to see how it fully works.
- Scald now applies Scalded Skin to wet enemies, which reduces water and fire resists.
- Purifying Water has been renamed to Blessed Geyser. It now only shoots 2 projectiles but the steamclouds created are bigger.
- Soothing mists now applies Wet
- Solar Flare has become Divine smite. It no longer applies burn but instead creates a fire surface in the area of effect. Undead hit by the flare have Fear applied to them. Divine smite is now a 3 SP skill
- Army of the dead skeletons now correctly are immune to Poison and have the opportunist talent.
- Anaemia now also applies a -2 CON penalty
- The Damage skills from Vampire lord and Vampire form no longer require a dagger. They do scale with finesse rather than weapon damage however.
- Infective shot has been renamed to Blighting shot. It now only fires one arrow and applies Blighted. See document above for details.
Festering Wall has become Wall of flesh. It now creates Cursed blood around the wall and sets Rotting Plague on nearby enemies. See document for details. Also the visual has been changed to be more fleshy.
- Dragonhide has become Mirror shield. It is a stance that gives reflection and elemental resists at the expense of damage. Requires a shield to use.
- Various visual and UI changes.

V1.1.0.0
- General Graphical and visual changes.
- Added skills for Poly + Huntsman and Poly + Summoning
- Added Source skills for Poly + Warfare
- The non Source skill for huntsman + summoning has been changed to "conjure chaos arrow"
- The Source skill for Necro + Summoning has been changed to "Army of the Dead"
- Soul binding has been changed to the non source skill for Poly + Summoning and renamed to "Transmute corpse" Nothing else about it has changed.
- Bug fixes here and there

V1.0.1.1

- New spells for Geo + Hydro
- Made a lot of new custom Icons for this mod, hopefully some of them have a bit more flavour than the previous ones.
- We have a Vendor now! Selena can be found next to the mirror in Lady Vengeance and will sell every spell I've made so far!

V 1.0.1.0

- Archon Form has been reworked to Elemental Archon. The buffs have increased but apply a debuff after expiry that reverses the stat changes and slows for 1 turn. It also now requires 2 in each of the 4 elements to use.
- Changed Recipe for Elemental Archon to 1 Source book of each of the 4 elements
- Replaced the Pyro + Aero Source Skill with Solar Flare
- Added new Skills for Huntsman + Summoning and Scoundrel + Summoning
- Fixed an issue where Banner of War was spawning elemental totems on elemental surfaces,

V 1.0.0.2

- Added skills for War + Poly, War + Sum, Necro + Hunt, Scou + Hunt
- General visual and sound fixes

V 1.0.0.1 [25/2/2018]

- Added some sounds for the Magma Core Skill
- Added 2 skills each for the following combinations: Aero + Geo, Necro + Summoning, Huntsman + Warfare, Scoundrel + Poly

Check oy my other mods!

Throwing Weapons Armory (Steam,Nexus[www.nexusmods.com])
Make Grenades Great Again (Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (2)
7
Jun 10, 2018 @ 4:45am
Hybrid spells Expanded 1.2.1.0 Multiplayer Bug- Post your load order here!
J0k3_R
1
Jul 5, 2018 @ 3:04pm
Suggestions and Balance
J0k3_R
100 Comments
AdmdRddr Sep 6, 2023 @ 9:24am 
I must say, the picture's look very much like the picture's from the spells in divinity!
Valanáro Oct 16, 2021 @ 11:50am 
Tried using Thrill of the Hunt as a scoundrel. (Base game + Odinblade's Overhaul mods)

It reduces AP costs of 3+ AP skills by 2AP but only reduced 2AP skills by 1AP. 3 Source and 4AP to reduce 2AP skill costs by 1AP feels very not worth imo. Not sure if that's intended.

Not being able to cast spells seems like a big enough tradeoff as its not like you can Skin Graft or anything and you have to use AP to move (less if The Pawn / Backlash(which still costs 1AP)).
You also lose A LOT of damage not speccing into warfare instead of huntsman poly.

Even if you adrenaline before hand you get left over with 2 AP which essentially means 2 skills then your turn insta ends.

Compare this ability to other modded source spells:
Odinblade's Mortal Blow: 3S 2AP Mega big piercing damage oneshot.
Duelist Dance: 2S 3AP Hit up to 5 targets hella hard and reduce physical and piercing resist.
Xephier Aug 3, 2021 @ 11:27am 
Is there a way that you can make it not overwrite the giftbag Blood infusion? So that way the other summons get their unique skills rather than everything having the same blood infusion spell?
Momma_Jibi Feb 19, 2019 @ 8:04am 
Cool, thanks!
J0k3_R  [author] Feb 19, 2019 @ 4:02am 
Yeah she should
Momma_Jibi Feb 18, 2019 @ 2:34pm 
Our Selena died in a fight in Fort Joy....will she respawn on the ship once we get it?
J0k3_R  [author] Sep 6, 2018 @ 2:13pm 
Absolutely! Just waiting for them to release the conversion tools
MeTHoD Sep 6, 2018 @ 1:21pm 
Now with the DD out, are you still planning the update?
Dojando Aug 16, 2018 @ 6:19am 
Oh no, dont worry. I just wanted to try some new mods out so there is no specific need for me to fix the problem atm. I can play without it. I just wanted to let you know :)
J0k3_R  [author] Aug 16, 2018 @ 5:08am 
Okay so the problem is rn that I lost a bunch of my data, meaning that while I can update the mod, I won't be able to do without making a new workshop page for it. My plan was to wait till the definitive edition to update because I need a new page anyways for it at that point. If you really need the update, I could try releasing one on nexus mods if you don't mind downloading from there.