Day of Infamy

Day of Infamy

129 ratings
Lazio
 
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Maps (MP): Offensive
Maps (coop): Stronghold
Tags: Invasion
File Size
Posted
Updated
80.082 MB
Feb 21, 2018 @ 10:51am
Apr 13, 2018 @ 1:55pm
5 Change Notes ( view )

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Description
PLEASE RATE so the map has a chance on the Workshop hub - thanks!

A German counterattack is imminent. After landing at Anzio, the Americans have managed to push into the adjacent city of Nettuno and dig in for several days. The Allies are exhausted from constant German shelling, but they know holding their ground is imperative, as their territory will become increasingly claustrophobic as they are pushed back.


This map was originally an entry for the Mapcore DoI mapping contest, but has gone through extensive gameplay and design changes, including the new Italian setting. It is now primarily an Invasion/Offensive map.



Credits:

- Includes some awesome 4 way blend textures courtesy of Nikko. Nikko's stuff:
https://steamcommunity.com/id/nship/myworkshopfiles/

- Includes a Puma model created by Spycer as part of his DoI vehicles pack.
https://steamcommunity.com/sharedfiles/filedetails/?id=751780908

- Huge thanks to the mappers on the DoI modding Discord server for all their help, especially Nikko, Mark, Gorge, Jeff Goldblum, and everyone else who helped playtest.
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35 Comments
fisher Apr 30, 2018 @ 1:19am 
this map very nice
McDude73 Apr 21, 2018 @ 12:30am 
I think this map works nicely. I just played it just a bit earlier before sending this comment on Stronghold.

Overall, the map is nice and stable when it comes to design and all that. I'm excited to see what other possible modes might be added!
mr_ah_clem Apr 14, 2018 @ 10:15am 
Congrats on getting Stronghold working ! Always a struggle with those text files.
Christian  [author] Apr 13, 2018 @ 2:03pm 
Also, this update should make bots more likely to go up the church tower.
Christian  [author] Apr 13, 2018 @ 1:56pm 
Further tweaks from WeB playtesting on Stronghold:
- C is now only the back portion of the church basement
- Fixed missing nav map (hopefully not lying this time)
- Can no longer cap A while in the attic area
- Misc fixes
Christian  [author] Apr 12, 2018 @ 10:46am 
Some further tweaks after yesterday's Stronghold playtest:

Update: Apr 12 @ 1:45pm ( edit )
- Updated C cap point to be just the church basement, after playtest feedback.
- Misc nav mesh improvements
- Small bug fixes
binary Apr 11, 2018 @ 12:56pm 
Stronghold gamemode Oo ... Good news ! I'm going to try it :)
Christian  [author] Apr 11, 2018 @ 12:48pm 
Just pushed an update that adds Stronghold mode, a custom bot nav mesh, and several bug fixes. Let me know how it plays!

- Added support for Stronghold (coop)
- Worked on the nav mesh. Bots can now go up the church tower, as well as naviage some areas they couldn't before. Also fixed several stuck spots.
- Fixed a glitch where the fountain water would disappear
- Misc bug fixes
Weedman Feb 27, 2018 @ 11:06am 
kinda looks like day of defeat
Grandpa Gropes-A-Lot Feb 26, 2018 @ 11:41am 
very nice, makes me want to work on doi maps again. also, for the roads, this can get a bit complicated so id recommend doing this when the roads are placed and set, put light dirt in the middle of the road and more dirt on the edges, as vehicles drive down it, but only lightly. id recomend a 3 or 4 paint brush size for paint alpha, with a 15 or so on the opacity of the paint