login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
Overall, the map is nice and stable when it comes to design and all that. I'm excited to see what other possible modes might be added!
- C is now only the back portion of the church basement
- Fixed missing nav map (hopefully not lying this time)
- Can no longer cap A while in the attic area
- Misc fixes
Update: Apr 12 @ 1:45pm ( edit )
- Updated C cap point to be just the church basement, after playtest feedback.
- Misc nav mesh improvements
- Small bug fixes
- Added support for Stronghold (coop)
- Worked on the nav mesh. Bots can now go up the church tower, as well as naviage some areas they couldn't before. Also fixed several stuck spots.
- Fixed a glitch where the fountain water would disappear
- Misc bug fixes