Transport Fever

Transport Fever

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Industry Workers
   
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Building: Industry
File Size
Posted
3.870 MB
Feb 18, 2018 @ 4:21pm
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Industry Workers

Description
I had a request for just the industry workers part of my mod ``Energy & Workers``. So here it is, just the industry workers part. This mod creates worker demand at all industries at the following rates:

Level 1 industries draw 50 workers,
Level 2 industries draw 100 workers,
Level 3 industries draw 150 workers,
Level 4 industries draw 200 workers,
Level 5 industries draw 250 workers.

It can take several minutes real time for workers to start heading toward the industries when you first generate the game. Workers will head for the industries on foot at first (as in the screenshot), then by car later on.

Note that the industries do not need these people to produce their products. All it does is create passenger demand at the industries to allow the player an extra source of revenue, and it also adds a little more realism. Enjoy!
21 Comments
Siebren Feb 6, 2020 @ 2:55am 
Hey could you maybe look into porting this mod over to tpf2 ? Would be really awesome
Barracuda Dec 4, 2019 @ 9:54pm 
Will you be porting over a version of this mod to TPF2?
gavt1976 Nov 7, 2019 @ 1:58am 
I would like to know does this work with save games and if so how does it work.
Lance Pinciotti Mar 10, 2019 @ 9:22am 
dear @jcaf I found an incompatibility with the Z production increase mod. I will tell them the same
Enjoy The Journey Feb 12, 2019 @ 1:53pm 
DITTO:

62bMoose Nov 28, 2018 @ 11:39am
@ jcaf: Thank you for a really useful mod, but... why does it change the string "Coal mine" to "Coal mine that needs fuel"? So far as I can tell, it doesn't (need fuel), and I would not want it to, but I am confused :-)

I also get "Coal mine that needs fuel" Is this an EASTER EGG in the game now/? :-) Thank you for your response.
Danielczech Jan 22, 2019 @ 9:25am 
Thank U :steamhappy:
62bMoose Nov 28, 2018 @ 9:39am 
@ jcaf: Thank you for a really useful mod, but... why does it change the string "Coal mine" to "Coal mine that needs fuel"? So far as I can tell, it doesn't (need fuel), and I would not want it to, but I am confused :-)
Paradinse Sep 24, 2018 @ 4:52am 
I WNAT A MOD THAT DOES NOT LET THE INDUSTRY DIE
theriddlesolver Sep 22, 2018 @ 8:11pm 
I've noticed that this mod also creates a new tab labeled "Industry" which allows me to create new industries. Is that intentional, or is that a bug?
Terraromaster Aug 1, 2018 @ 6:47pm 
So as far as I can tell if I add this mod to an existing savegame, thsi doesn't make existing industries start to demand workers. Or do I need to wait longer?