Transport Fever

Transport Fever

53 ratings
Big Airport 1.2
 
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4.951 MB
Feb 18 @ 6:32am
May 13 @ 3:44pm
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Big Airport 1.2

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Description
A big airport with 2 terminal buildings with 5 gates each and 4 runways (2 per terminal).

The two terminals are build on oposite sides of a central road, each with it's own unidirectional side road. On the side roads there are up to 4 bus stops (2 per terminal). below the road is the 8 track underground train station.

The runways are switchable between allowing landing and taking off in opposite directions (game mode) and all runways in same direction (realistic mode).

The number off gates for each terminal, bus/tram stops at each terminal and the number of tracks off the underground train station can all be set to 0, eliminating that part of this combined station. So it possible to just make a combined bus/train station without the airport or an airport with just bus/tram stops or just an underground train station (although the roads will still be present).

Missing:
  • Tram tracks on the airport roads.
  • Actual underground platforms.
  • Entrance to the underground train station from bus stops when there is no airport terminal building present on a side.
I hope to find a way to add these missing elements but even without them all combinations should be fully functional.
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32 Comments
bewerbung.bernhardt Jun 7 @ 3:54am 
Wow, could you create an even bigger Airport ? I mean with longer runways and maybe add 4-8 more plane stands at the Terminal !! Maybe even with an additional runway, but like I said, longer.
Dicapitano May 31 @ 12:02am 
Dirkels  [author] May 30 @ 3:02pm 
Unfortunately my gaming rig broke down so it might be a while until I can really do something. But can you give me which other airport mods it is conflicting with? I will do my best to investigate the problem.
Dicapitano May 29 @ 9:24pm 
Your mod creates conflict with the other Airport Mods. It changes the street type on the other mods, and creates an error message with CTD. Can you correct this?
Dirkels  [author] May 14 @ 4:10pm 
@Stena Britannica: been thinking about it but I'm not so sure the pathing would visually work, I suspect the planes that land would fly through the planes taxing to the take-off runway. But I will try out and w will see.
Stena Britannica May 14 @ 12:57pm 
@Dirkels - Did you read my suggestion?
[101st] wolfpack May 14 @ 12:18pm 
ok
Dirkels  [author] May 13 @ 3:54pm 
@wolfpack: finally figured out the problem with trams getting stuck on the middle road, and it should be fixed in version 1.2.
[101st] wolfpack Apr 23 @ 6:57am 
ok but i i fix the trian track to a faster then thsi happend
Stena Britannica Apr 22 @ 11:05am 
Perhaps you could try making a mod that flips which runways are used for what job (i.e. Landing-Takeoff to Takeoff-Landing).