Divinity: Original Sin 2

Divinity: Original Sin 2

Not enough ratings
Initiative Fix - No More Round Robin
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
0.934 MB
Feb 17, 2018 @ 4:26pm
Jul 18, 2018 @ 11:36am
10 Change Notes ( view )

Subscribe to download
Initiative Fix - No More Round Robin

Description
Fixes initiative so the game is no longer round-robin. Character with the highest initiative who hasn't gone already goes next, always.

Expect it to be pretty buggy. The turn order bar at the top will pretty much invariably be completely broken, but after asking several people they say the tradeoff is worth it.

Should have no compatibility issues and should be able to be applied to a save game without issue.
If uninstalling be sure to exit combat first.

Part of a much larger mod you can read about here:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=639936#Post639936

Known bugs:
Time warp doesn't work currently.
Delay turn also doesn't work correctly.
< >
46 Comments
karlsc2000  [author] Aug 30, 2018 @ 7:25pm 
Probably.
DeMOiX Aug 30, 2018 @ 10:27am 
Could you please update it for definitive edition?
karlsc2000  [author] Jul 18, 2018 @ 11:36am 
Potential fix published. Let me know if it continues.
britsinger41 Jul 18, 2018 @ 9:17am 
i have run into the same conclusion that this mod is causing several dozen of the NPC's to tag as hostile and in order for people to use this mod effectively it needs to be fixed.

please hurry :steamsad:
DrunkenMoken Jul 17, 2018 @ 10:30pm 
After further testing.... I am sad to say that it is JUST this mod that causes this issue. Which really sucks because I love what this mod does. Just isnt worth it to have half the NPCs be flagged hostile. I hope you find some way to fix it
DrunkenMoken Jul 17, 2018 @ 8:10pm 
@karlsc2000 I regret to inform you that your mod is incompatible with the mod Massive Skill Rebalance. The two mods conflict in some way that causes random non-hostile NPCs to become flagged as hostile despite not actually attacking the play or party members. You can attack as if they were hostile, but they are stuck being this weird semi-hostile status and you cannot interact with them. I have informed the mod creator of Massive Skill Rebalance of this as well. Hope you two can maybe work something out?
Syvvak, The Rum Guzzler Jul 4, 2018 @ 7:58pm 
Ya know, I read that when I downloaded it, just forgot when that happened. The rest had nothing to do with Delay Turn, though. I had to turn the mod off cuz of how inconsistent the turn skipping, multi-turns, and CC turns were. I'll turn it back on and go back to the fight it happened a lot in and see if it keeps happening. If so, I'll shoot you the save.
karlsc2000  [author] Jul 4, 2018 @ 2:00pm 
Delay turn is completely non-functional. Don't use it with this mod. I thought I noted that in the description. If it happens without using delay turn then let me know. If you have a save where it happens consistently then sending me a PM with the save file would be great.
Syvvak, The Rum Guzzler Jul 4, 2018 @ 12:56pm 
Well, I forgot to remove it and I noticed that if I delay my turn... I lose my turn for next round. Delayed my turn in the Fort Joy Arena and I lost the next turn. Did the same without the mod with no issues.
Syvvak, The Rum Guzzler Jul 4, 2018 @ 12:03pm 
Love the mod (and can't wait for the big one). I have been having an issue in-game lately and I feel like your mod is the only one that could be causing it.

Initiative is getting messed up. My fighter with 17 is going at the end of combat consistently, even when she should go second. It has happened multiple times. I also keep having turns skipped, enemies going multiple times in a row, and enemies going after getting out of some Hard CC (Petrified and Chicken Form both did it 3 times in the same fight last night). Both issues keep causing me to lose fights that are in the bag (luckily I'm not doing my Honour run).

Again, I love the mod (and the UI bug is annoying but tolerable. Just have to spend the time to look at Initiatives). If you need anything from me to further look into it, lemme know. I'm gonna launch without it and see if it is in fact something else, but I have nothing else I feel like should do it.

Good luck with the Combat Overhaul. Can't wait!!