Kingdom Come: Deliverance

Kingdom Come: Deliverance

337 ratings
How to remove the need for Saviour Schnapps
By Gaston LeGume
This guide will show you how to edit the game files to remove the need of Saviour Schnapps to save.
   
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Disclaimer
I tested this myself and it does indeed work, however as I have only played a few hours it is unknown if this will cause any issues. I will not be responsible if your game or any of your saves stop working! I have received achievements after doing this, so as far as I know they remain unaffected by this.

Also, it's worth knowing that it seems like the game does not always let you save, like for example during certain story quests or other parts of the game. Make sure that it really says "You need saviour schnapps" as a message if the "Save Game" does not work after making the change for not needing any schnapps at all.

Confirmed working on the new 1.2.2 patch. For 1.3.1 and above you need the mod!

USE AT YOUR OWN RISK, YOU HAVE BEEN WARNED!
Mod
Download the mod from the Nexus page. It's been updated for 1.3.1

Link [www.nexusmods.com]
Manually (NO LONGER WORKING)
!!!I HIGHLY ADVICE THAT YOU USE THE MOD FILES INSTEAD OF THIS, ONLY DO THIS IF YOU MUST!!!

If you have any issues during these steps you can look at the pictures for some clarification.

1. Go into your SteamLibrary (this is usually located at C:\SteamLibrary\steamapps\common)
2. Navigate to your Kingdom Come installation folder (named KingdomComeDeliverance) and open up the "Data" folder.
3. Take a copy of the "GameData.pak" file in case you make a mistake.

Now for the actual editing you will need a program to open archives with. I use 7-ZIP myself and I highly recommend it.

4. To open it with 7-ZIP you right-click the "GameData.pak" and select "7-ZIP" > "Open Archive".
5. Navigate to "Libs\UI\UIActions\" and open up the file called "MM_SaveGame.xml" with any text editor. I recommend Notepad++.
6. Scroll down to line 67 where you will see the following: <Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="1" />
7. Change the UsePotion="1" to UsePotion="0" (simply change the 1 to a 0)
8. Repeat what you just did on step 7 on line 70.
9. Save the file and close it. 7-ZIP will ask if you want to save your changes made to the archive, click "Yes".
10. Close the archive and start the game.

If anything went wrong simply replace the file with the copied backup, or try verifying the integrity of your game cache in Steam.

You can now use the "Save Game" button in the ESC menu to save without consuming any potions. Do not drink the potion directly as it will be consumed, but of course still save. Remember that you still need to have at least one potion in your bag for this to work! So only carry one at all times.

If you wish to remove the need of potions entirely go into "MM_IngameMenu.xml" in the same folder and go to line 106 and change "UsePotion" there to "0". You need to do the other changes as well!
Known Issues
Cannot launch game or save/load
This seems to be caused by a corrupted profile folder. The error message should be: "[PlayerProfiles] CGameContext::StartGame User 'Name' has no active profile!"

Go to C:\Users\USERNAME\Saved Games\kingdomcome and take a backup of the "profiles" folder. After simply remove it and try launching the game again. Your saves should remain unaffected, but take backups of the "saves" folder just to be sure.

Also make sure not to tab out during the startup. This can (and most likely will) crash the game!

"Game Saved" message stuck on screen
This has been reported without the mod as well. I have encountered this once, and during that time the lockpick bug below happened as well. If it happens, save the game and restart. It should be gone.

Lockpicking randomly stops working
Same fix as above, restart your game. I've seen reports of this with and without the mod, so it's safe to say that this is a game bug that is not caused by using the mod.

Save games capped at 300
Someone has reported that the game won't let you save after you've got 300 saves. Take backups of all your saves, remove all saves except your latest one. Now go in-game and load that save, delete it from the load menu and then save. It should be labeled as "Save 1" now.

This has been confirmed on the consoles as well, so it's not caused by the mod.

Thanks to /u/AENIGMA_UK for this.
Final Words
Congratulations! You can now save without consuming the Saviour Schnapps!

I fully respect the developers decision to require the item for saving but at this moment I've had so many bugs that forces me to restart that I choose to play like this until they have been resolved.

If you have any issues during these steps please let me know and I will help you as much as I can.
168 Comments
Gaston LeGume  [author] Aug 5, 2022 @ 4:39pm 
Yes, you can still do it but it's a different value you change. Glad you got it working :)
Sargon Aelther Aug 5, 2022 @ 4:06pm 
The guide says that editing files no longer works, but it seems to work just fine for me on 1.9.6.
The main reason I'd rather edit the files, instead of using the mod, is to avoid that "Modded save" watermark on my saves.
A-1 Abdullah Sep 22, 2021 @ 5:54pm 
ORRRRR learn to read and brew saviour schnapps x30 from one trip to the belladona field north of Rattay and scrounging nettles from town. Bang monie and saves. If lazy ignor above ^.
Gaston LeGume  [author] Oct 28, 2020 @ 12:42am 
That wasn't an option when this guide was created. But yes, that is another solution.
arti.1996 Oct 27, 2020 @ 6:15pm 
The solution is very simple: exit then run game. :)
AmpleNickel4262 Jun 9, 2020 @ 8:39pm 
I played the game when it first came out and honestly it really added something to the game. It was semi frustrating but it really instilled a day/night cycle of play into my early play. Eventually I just starting doing everything efficiently like all games but the first 20-30 hours it did add to the experience in the end I think.
NeiBetoniera Jun 8, 2018 @ 10:56am 
Hi! New Update so the old Mod doesn´t work for me right now :(
projectvoltron Mar 10, 2018 @ 7:20pm 
If you want to do this manually, still, just update REAL\MM_IngameMenu.xml to change this:

<Node Id="583" Class="UI:Functions:SaveLoad:CanSave" pos="1110,-220,0" flags="0">
<Inputs Id="IDD_IngameMenuPage" IsExitSave="0" />
</Node>

to this:

<Node Id="583" Class="UI:Functions:SaveLoad:CanSave" pos="1110,-220,0" flags="0">
<Inputs Id="IDD_IngameMenuPage" IsExitSave="1" />
</Node>

note that IsExitSave="0" is set twice, so make sure you update the one which is currently Id="583" and not the other one.
Viaz Mar 9, 2018 @ 5:39pm 
Omg it worked haha, verified my files and now all is back to normal :) thanks for the tip! I made the changes with the new mod to, just added a Mods folder and put the new folder in it, seems to be working.
Gaston LeGume  [author] Mar 9, 2018 @ 4:02pm 
@Viaz
I don't really know what to say about this. :s

I doubt it's from the mod. Try verifying your files but I don't think it'll fix it.