The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Hymnael's Bound Dagger Fix *StandAlone Edition* (NO LONGER SUPPORTED!)
 
Rate  
Favorite
Favorited
Unfavorite
Category: Gameplay, Magic, Weapons
File Size
Posted
Updated
0.003 MB
Feb 27, 2013 @ 8:25pm
Feb 27, 2013 @ 9:41pm
2 Change Notes ( view )

Subscribe to download
Hymnael's Bound Dagger Fix *StandAlone Edition* (NO LONGER SUPPORTED!)

Subscribed
Unsubscribe
Description
THIS MOD IS NO LONGER SUPPORTED AND IS FIXED IN THE UNNOFICIAL DRAGONBORN PATCH, THANK YOU FOR YOUR SUPPORT AND PLEASE DELETE ASAP!

===================================
======*Dragonborn DLC is required.=====
===================================

===================================
============Description==============
===================================

With the Vanilla Bound Dagger there were two highly irritating bugs that most people have taken a notice to:

1. Unlike the silent swings from regular daggers, attacks with bound dagger are "noisy", causing the striker to be spotted when sneaking if the dagger is swung, regardless if the attack hits or misses.

2. If dual cast so that one bound dagger is in each hand, using a dual wield power attack will not use the normal dual dagger animation. Instead, the regular spinning dual power attack will take place.

This mod changes the characteristics of the bound daggers to respond as if they were actually daggers. Also, they are completely compatible and tested with T3nd0's Skyrim Redone and reacts as it should with the Assassination perk in the Sneak tree. Enjoy!

T3bd0's Skyrim Redone can be found here[skyrim.nexusmods.com].

For the Bound Dagger replacer mod, click here!
Please Subscribe to this page and don't forget to Rate up!

Hymnael's Bound Dagger Fix is now on Nexus[skyrim.nexusmods.com]!


===================================
===========Known Issues:============
===================================

Trying to make the initial mod, I changed the attributes to be exactly like the vanilla game, but the result were daggers that reacted correctly, but the right-hand dagger was completely invisible, while the left functioned properly. So they were changed to a Deadric model with Bound "effects" (like the pictures above) to avoid being invisible. I didn't alter any stats, make them benefit from any Deadric perks or enhancements, or add any weight to them. Thank you for your patience as I am still working on a solution for this problem, and they will be brought back to that vanilla "look" as soon as possible.