Space Engineers

Space Engineers

36 ratings
SuperGrid - Modless Mod
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
1.161 MB
Feb 2 @ 9:44am
Feb 2 @ 9:53am
2 Change Notes ( view )

Subscribe to download
SuperGrid - Modless Mod

Subscribed
Unsubscribe
Description
This mod adds the ability to place pseudo large blocks on small ships.

This utilises the 'supergrid' feature which a few players have found out about over the past few months to allow large blocks to be placed on small ships.

There is no way i can change the position of the actual block you place, as this is intrinsic to the block itself and changing it alters the block preventing it from working in vanilla games, therefore, you will have to consider placement.
Hence also why the mesh clips through the other blocks on the grid, as this isnt really a large block.
Best use case would be for additional detail, or actual cockpits for small ships.

IT SEEMS THAT YOU CAN'T BUILD NEW LARGE GRIDS WITH THIS MOD ENABLED, ITS PROBABLY DUE TO HOW IV'E IMPLEMENTED THE MOD, FOR NOW IF YOU NEED TO BUILD A LARGE GRID, DISABLE THIS MOD, I AM WORKING ON A FIX

ANY SHIPS BUILT WITH THIS MOD WILL WORK IN A VANILLA GAME

  • No blocks are modified/added, this simply fools the engine into believing all blocks are usable on small ships.
  • Since this effectively is a vanilla modification, removing the mod won't cause ships to become corrupted, as the supergrid blocks all exist in the vanilla game.

HOW TO USE

  • Select the block form the main selection menu. NOTE: I can only garantee that blocks selected from the 'all' selection will work
  • So long as you have selected a supported block, you can access its supergrid partner by using the scroll wheel.

FEATURES

  • All vanilla blocks, with the exception of pistons and rotors (becasue they dont seem to work correctly in supergrid form) should have been converted.
  • Most functional blocks (doors, buttons, control panels etc....) still work.

WORKING FUNCTIONAL BLOCKS
  • Doors (have correct collision model, so just need to be placed in an appropriate place)
  • Gyros (have correct collision model, provide large gyro force)
  • Thrusters (have incorrect collision model, but do provide large thruster thrust)
  • LCDs and Lights (have incorrect collision model, but light comes from the right place and LCDs correctly display text)
  • Flight seats (have incorrect collision model, but do work)

NON-WORKING FUNCTIONAL BLOCKS
  • Button panels (have incorrect collision model and cannot select buttons etc...)
  • Passenger seats (have incorrect collision model and cannot be used)

BUGS

  • The supergrid blocks are probably invincible, but approaching them with a drill or grinder, or mashing them into an asteroid will probably damage them. I CAN'T FIX THIS WITHOUT EDITING THE BLOCKS, DEFEATING THE OBJECTIVE OF THE MOD
  • Probably doesn't work in survival (not tested)

    To make the comments happy, iv'e moved the invincibility to the 'bugs' section

    Any bugs or missing blocks, please dont hesitate to say so in the comments, otherwise, ENJOY!

< >
21 Comments
Alos Feb 19 @ 4:14pm 
My passenger seat collision models work fine, it is only grinding where i have to find the invisible 1x1 block!
AmbitiousButRubbish  [author] Feb 11 @ 9:45am 
not sure, try it, see if it works, im pretty certain that you cant link up a large convayor to a small one, but so long as you use large blocks with a large convayor system, id assume it will work.
I know that small convayors work fine.
SGT_MAJOR_FISH Feb 11 @ 9:43am 
btw, do the conveyors still work?
SGT_MAJOR_FISH Feb 11 @ 9:39am 
Finaly, now i can use it without asking people who wont tell me (shame i found this after i entered a contest where i would have used this)
AmbitiousButRubbish  [author] Feb 8 @ 5:45am 
Did some more testing with this recently, seems that gyros and windows seem to have full scale collision models, at least when you don't have your jetpack on, which is odd
oh wow now it's avalable for everyone. Quick, everyone build awesome stuff so keen can't fix it without creating a shitstorm!
[яєѕ] FLYGTUR Feb 8 @ 1:02am 
When the space engineer turns to the space wizard for help, we got this! Thanks big time space wizard! Now my small Trek ships will be more accurate and useful!
Creative Feb 7 @ 7:28am 
WITCHCRAFT!
AmbitiousButRubbish  [author] Feb 7 @ 1:56am 
GamelordOmega - ive got that uploaded on the workshop temporarily: http://steamcommunity.com/sharedfiles/filedetails/?id=1285758656
GamelordOmega Feb 6 @ 9:42pm 
Love the diamondback scout