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Id love to set it to Total HP from all soldiers combined. So if my soldiers are overall in good health but possibly wounded, its an increase in difficulty. But if they are mostly heavily wounded, but not dead, difficutly doesnt change. Is that possible?
So the baseline would be that I'd manage to get the mission completed, noone dies, but everyone almost does.
I'd love to add it to my modlist.
Also, to the guys below me, I'm not a modder in any way, so EXPERIMENT with what I'm about to say:
Try commenting out the mod class override UIMissionSummary in this mod's configs, in my head that will make the Force Level display on the mission over window stop working but it eliminates the conflict and the force level mechanics of this mod will (MAYBE) still work.
Conflict found for 'UIMissionSummary':
[WotC] RW Better Mission Result Based Autoadjusting Difficulty
* [WOTC] Overflow Ability Points
* [WOTC] Soldier Development
* After Max Level Advancement
* Birthdates [WOTC]
should I ignore it or does it actually conflict?
Can I just notepad++ edit the 20's to say 50...or will that be bad o.O
Nope.
Nope, but I suspect that both Mod can work simultaneoulsy. ;)