Dota 2
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7.30c (Roamer) Standard SteelSeries (Pos 4) Build
By @TorteDeLini

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DG Dec 20, 2020 @ 11:17pm 
Crusader Bloonicus May 10, 2017 @ 9:34am 
Force Staff is pushing it a little bit, since in most cases I've seen a Force Staff isn't needed unless the enemy has a force staff as well, but the guide is rather well made. Scepter should be taken sooner than Force Staff, along with Heart. Force Staff is more situational than most other items(however, if your team feeds a Sniper or something and he gets Hurricane Pike, you should probably get one.)
Pärlor Oct 28, 2016 @ 5:34am 
rain drops and wind lace potentially
dysphoria Sep 6, 2016 @ 4:10pm 
In extension items you can add necrobook. Now that cogs are cicular you can actually spawn necros inside it, and in addition it helps you push, one of clockwerks weeknesses
ShakerGER Dec 22, 2015 @ 3:49pm 
Why do oyu think that 12 sec cooldown is worth it? Why not buy other items? I mena ok the stats are fucking sweet but still O.o
placeholder Aug 13, 2015 @ 5:40pm 
@Praetor Usually people get Phase Boots on Clock so you can phase through creeps and people to stay on your target with battery assault, before or after you cog them. Even if you just hook in and dont want to use cogs, you can battery+phase and stay next to someone.

Nowadays I rush out tranquils on Clock. Helps me stay in lane and get my levels early on when they have good harassing support. Or someone like Dazzle where I know I cant kill anyone early.
Snapnix Jun 1, 2015 @ 11:19am 
Pudge can now kiss my ass!
Praetor Nov 29, 2014 @ 8:21pm 
dont understand the phase boots treads are more viable at different stages of the game especially with attribute switching and also he has a high base movement speed with out phase boots and if your having to chase someone through creeps they will be absorbing the battery assualt.
Exadata Nov 28, 2014 @ 9:21pm 
you have the best guides
Maxumym May 13, 2013 @ 6:13pm 
Halberd eh? Never really considered it on clock, but now that I think about it, it might be just the thing to go for late-game.