XCOM 2
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Soldier Loadout Overhaul
   
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Jan 30, 2018 @ 4:48pm
Feb 9, 2018 @ 6:02pm
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Soldier Loadout Overhaul

Description
QoL overhaul of the loadout screen.

First:
Adds categories for each slot, as an intermediate step to getting the list of equipment. The categories are based on weapon/item type, and are completely configurable from the ini file. There is also an 'other' tab, which will collect any item that doesn't fit into a category. You can also ignore slots, and they will work the same as the vanilla loadout. For the players out there that wish to micro manage their categories, you can make entries in the config file with the item name and new category, and they will be sorted correctly.

Second:
Removed the 'strip' buttons and instead allowed the player to see all weapons, equipped or not. If the player attempts to equip a weapon that is already equipped by another soldier, the weapon will be moved from one soldier to another, and the original soldier will have it's loadout stripped.

Overrides UIArmory_Loadout and is not compatible with any mod that also overrides this. The override should be Highlander compliant, so hooking into the class should work fine.

If you are not seeing images, delete/backup your XComArmory_Overhaul.ini file and then run the game, it will regenerate the correct config with image paths added.
Popular Discussions View All (3)
7
Jul 13, 2019 @ 11:26pm
Other ideas for improvements
Horatio Cornblower
1
Feb 1, 2018 @ 2:03am
Primary Secondaries by Musashi Config
Horatio Cornblower
0
Jan 31, 2018 @ 6:09pm
Config file documentation
Horatio Cornblower
64 Comments
Kintaro Apr 23, 2020 @ 4:04am 
currently not working/buggy af
yes_commander Nov 30, 2019 @ 11:57am 
So, it turns out I can dupe vests ridiculously easy with this. Maybe it's because I use a dedicated vest slot mod. I also suspect that some of my weapon mods have been breeding but I haven't kept a close count.
yes_commander Oct 19, 2019 @ 4:06pm 
Love this. I don't even use the large weapon packs, I just like minimizing how often I have to use the scrollbars. Awesome, awesome QoL UI mod.
ChonkiestHonky Aug 5, 2019 @ 12:31am 
@Dragon32 Thanks my main person. you made my fears vanish. im currently trying out the "modded beyond reason" modpack for xcom2, and im downloading some of my own personal things that i wanna see if they work or not. hoping that if this works, it can just look better and feel nicer to use, specially with all the modded weapons.
Dragon32 Aug 4, 2019 @ 1:06am 
@D.E.K.3
No they don't
ChonkiestHonky Aug 3, 2019 @ 6:21pm 
mods dont disable achievements for XC2 do they?
Dragon32 Jan 4, 2019 @ 10:24am 
@tomomi1922:
That's interesting, thanks for replying. I've heard some people say that the Community Mod Launcher's load order function doesn't really work. Interesting to hear it worked for you and glad it fixed stuff.
Aaewen Jan 3, 2019 @ 11:56pm 
Thanks Dragon32.

Actually I went through my checklist. Mod is installed, no conflict reported (I am very careful, thanks to years of Skyrim).

However, I am happy to report I got this mod working again. The trick: in Alternate Launcher, bump priority of this mod higher, like under 20. This is considered game altering essential mods instead of content mods (outfit, voice, weapons, etc...). And since it loads first, it is guaranteed to load. I bet somewhere in my 200 mods one or two mods derail the loading sequence.

I am quite happy for now. I know, nothing is perfect with modding. But I am glad to find out load order still matters.
Aaewen Jan 2, 2019 @ 9:58pm 
The mod stops working today. I click on my weapon loadout and it mixes katana with everything else. This is so weird. Alternate launcher reports no incompatibility.