Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

26 ratings
Tags: Map
File Size
442.382 MB
Jan 29, 2018 @ 11:30pm
Apr 23, 2018 @ 6:34pm
8 Change Notes ( view )

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ANZAC forces are retaking a small town from the PAVN

Special thanks to Nymets1104, Tyler E, Uncle Fester, Ice Fuze, Blood Malice and Bloodbath, Powerbits Servers, Tripwire Interactive, and evryone else who helped me with this, you guys rock!

Dropbox link for server admins:
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[fll.fi] Tuomainen Oct 20, 2018 @ 4:05am 
Hey, for the campaign you should make this map locked for north defending only due to the tunnels. North attacking is way easy otherwise.
Spets_Ru Oct 17, 2018 @ 10:06pm 
HA! Gina.....
EgoSolus Jun 12, 2018 @ 2:16pm 
i love the black hole in this map lol
a Gorlami Mar 27, 2018 @ 3:15pm 
I felt this map has some good potential, but then I realized:

-There are 8 DSHK placements covering an enclosed flat out terrain sizing approx. 600*400m;
-5 of these DSHK are packed within a 150m radius...
-VC also gets 3xMG slots (1xMG for US) and 3xRPG slots, and the main VC stronghold area has 5 fixed radio placements within 150m radius.

No offence, and good effort. But, how would you advise us to not see this as a prank on pilots?
dunadan Mar 16, 2018 @ 2:19am 
Map is pretty enjoyable to play but really needs work on the lighting. It's all very bright, some of the tunnels are very bright some are way too dark, the vegetation also looks terrible as a result.
Maybe use some of the techs used in the Australian DLC, like rain, mist and cloudy environment.
There are also vaultable sandbag obstructions on the middle road with spikes on the other side, which killed half a dozen viets last time I played while we rushed past first objectives.
But yeah, biggest issue is mood of the map.
XStevoX Mar 14, 2018 @ 5:13am 
Unoptimized as hell, heavy framedrops everywhere from over 80 to the low 20....majority at the beginning in the forest/woods.....
[PBS] Powerbits Mar 8, 2018 @ 5:37am 
Its running on the POWERBITS GAMETEAM MIXED (, currently nr 1 ranked server...
[fll.fi] Tuomainen Mar 6, 2018 @ 2:26am 
You can find this map in our recently opened server dedicated for Round 2 entries:

[rs2.fi] Komppania Törni #2 | Custom Maps Only
livst1d Feb 26, 2018 @ 9:33am 
Feedback on the last spawn zone for ANZAC: Either move the spawn somewhere else, or remove the Dushka from the building ANZAC spawns behind. One NVA can easily sit on the Dushka and kill people spawning in without the new spawns being able to even react.

The final cap also needs to either be closer or more cover needs to be given to ANZAC moving up. It's easy for NVA to sit on the far flanks and have free shots on ANZAC running through the open.
Ace Feb 17, 2018 @ 11:04am 
Helicopters immediately drop from the sky by just going out of the playable area. Nice.