Team Fortress 2

Team Fortress 2

68 ratings
pl_manufacturing
 
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Game Mode: Payload
File Size
Posted
2.013 MB
Jan 29 @ 6:50pm
1 Change Note ( view )

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Description
I'm a bit excited to see if humans really are better at navigating than bots.

The "lore" behind this map is that two manufacturing companies decide that they've had enough with each other. Well, at least the Blue Team did.

This map is very obviously unfinished, but I'm waiting until I can get some adequate feedback before I make any major changes to the map.
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5 Comments
Beemer Mar 22 @ 1:54pm 
Sounds cool!
Cimroa  [author] Mar 22 @ 1:50pm 
It's fine!

I plan for it to be a single stage map- It's my first payload map anyways, I don't want to get too ambitious yet.

As for the healthpacks & ammo, They're placed all over the map in placed I deemed convenient, and are almost always placed directly beside one another. I plan to eventually mess around with the pickups to help direct the flow of gameplay, but right now they just cover the payload's route and along the flanks.
Beemer Mar 18 @ 4:54pm 
Hey! Sorry for the late response but I have a few questions about the map:
1) Is this going to be a rotating payload map with multiple stages like Gold rush and Hoodoo or will it be a single round map like Upward and Badwater Basin?
2) Where would ammo and health packs be located for this map?
Cimroa  [author] Mar 4 @ 8:32am 
Hey, Beemer, thanks for your comment. I'm currently working on ways to improve the map. If you have any suggestions, I'd be glad to hear them!
Beemer Feb 22 @ 11:33am 
Looks very plain so far but I like the idea of it!