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Even early game, SPARKs have a powerful role akin to that of an APC or related vehicle, in that they have very high mobility despite being vulnerable to concentrated damage and not that well armed (like an APC), and thus are very useful for forcing an enemy action. Also like an APC, they're vulnerable to more powerful vehicles, so it's important to know when to use them and when to keep them behind the lines. After all, an APC is a great support vehicle, but unsupported it is handicapped by its own flaws and an easy target.
Also, imagine being able to ferry soldiers on the back of a SPARK. My APC analogy would be complete.
It is the strongest class. Don't need all this but:
Get Chain Shot, Rupture, HoloTargetting, Shredder.
Superior Perception (+ Aim)
Scope/Expanded Magazine/Repeater (pick 2 if you can't find upgrade to get all 3)
Tracer Round.
If you can score a Serial or Rapid Fire in bonus abilities your grenadier never missing and is BROKEN. Super late game build, but is the strongest class imo
'Nuff said :D