The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

122 ratings
Marked for Squee
File Size
0.298 MB
Apr 18, 2012 @ 11:35pm
1 Change Note ( view )

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Marked for Squee

Based on Marked for Death

This mod doesn't replace the existing Marked for Death but adds a new shout entirely. It behaves exactly like the shout and when a dragon soul is spent on one they will both level up. All this does is adds an alternative shout to use.

It does what Marked for Death does, but it does so with alternate audio, nothing else. Any mods that modify the effect of Marked for Death will also affect this mod since it uses the same spell effect as Marked for Death.

To actually get the shout you need to use Marked for Death. That's it, no special activator to find and worry about.

Krii - *squee*
Krii Lun - *Fluttershy*
Krii Lun Aus - *Fluttershy* *squee*

As you might have guessed I took the high road and didn't use Pinkamena, instead Fluttershy use's her adorableness to melt the hearts of your enemies making them easier to kill.

Alternatively the mod can be found on the Nexus site

Here are the shout mods I have already released, expect them to be updated for the Steam workshop at some point.

Fus Ro Yay

Fluttershy loves Animal Allegiance

Celestia's Wrath


Whirlwind Dash

Timber Wolves are a Howlin'

All audio is taken from My Little Pony: Friendship is Magic
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Ragnarok483 Jul 10, 2016 @ 2:39pm 
so is it just a bug or do you know how to fix this? =)
Ragnarok483 Jul 10, 2016 @ 2:39pm 
I Use the shouts but its just vanilla shout
Star Wing-Pzschtz Andersen.23PzD Dec 9, 2014 @ 6:53am 
hey if i want to use this mlp i ned to write something at teh command cansol?? or something??
and what should i do when i want to remove ANY addon on skyrin??
Knight of DeVito Sep 25, 2014 @ 10:10am 
Click = SUB
Zz_LoKi_zZ Aug 19, 2014 @ 11:25pm 
@DJ yes because a mod should be called names for not having what you want it to.
Snowraptor  [author] Jul 5, 2014 @ 8:48am 
What I used to do before this came out was exactly what you propose I should have done; replace the existing audio. I believe this was the first mod I released that was made with the creation kit and everything I had done before that involved unpacking the game files, finding exactly the files I wanted, and converting my custom audio files into Bethesda's file formats. The names for the files weren't named in an easily understood way and I had to first listen to each of the shout files (after coverting them into an WAV one at a time) and determine what was being said.
Mediplier Jul 4, 2014 @ 10:46pm 
So, Ill take the highroad and not call you a plethora of degrading names, which this mod and others like it truly deserve, and simply point out the amount of work you did as opposed to what you could have done.

What you did: Took all of the scripting for a shout, gave it a new audio file, and made a second shout that does exactly the same thing as the first.

What you could have done: Take the new audio file, replace the old one.

Having two shouts that do the same thing (albeit, one is... This.) is just bad in terms of organization. It creates a second shout that adds to the list of shouts already on there and, if you're like me, just makes a huge list even longer.
Arto335.Tv Dec 23, 2013 @ 11:07am 
Sgt Toelitoesh Dec 17, 2013 @ 10:50am 
That moment when he took out the fork and knife xD
hilarious xD
Snowraptor  [author] Sep 22, 2013 @ 9:10am 
Because that shout doesn't exist and there isn't a version of it with Fluttershy's voice