Arma 3
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Smuggler DEMO
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
4.085 MB
Jan 25, 2018 @ 3:16am
Dec 5, 2018 @ 7:55am
9 Change Notes ( view )

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Smuggler DEMO

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In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
48 items
Anomaly Series
20 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


The Smuggler is a small-sized wormhole. It will teleport units in range inflicting a bit of damage.
A player can be teleported randomly up to 5 times until the final teleportation.

Features:
* can slowly change location over time
* can spawn units and objects based on elements you place in an array
* you can set a detection device to make it visible, if you don't set such a device Smuggler will be visible all the time. If a detection device is defined only AI having it will be aware about anomaly and move away from it
* you can set protective gear which if a unit has it in its inventory will be able to get close to anomaly without being teleported and pick the loot the anomaly creates for instance.

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
http://www.armaholic.com/page.php?id=33752

Video tutorial
https://www.youtube.com/watch?v=5KEsaeDPJjQ

If you like my work and want to support:



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[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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59 Comments
ArmedVeteran Jan 23 @ 7:46am 
I've managed to locate the problem. It's the spawn parameter (fourth one). If you don't want to spawn anything it can't be an empty array. It needs to be an array with one empty element, so it will look like this: [""]. And then it works.
ArmedVeteran Jan 23 @ 4:41am 
I'll try that
ALIAScartoons  [author] Jan 23 @ 4:37am 
@ArmedVeteran
until i have time to have a look set as detector something what anyone would have, like a watch or map
ArmedVeteran Jan 23 @ 4:14am 
I can confirm the issue. It works in the example mission, but won't work in mine. I'm 100% sure I'm doing everything right, tried it with detector parameter filled and with empty string and there is no visual effect except for the one when you're being teleported. Strange thing.
ALIAScartoons  [author] Dec 6, 2018 @ 10:58am 
@Kurt
You need to have the detector in your inventory to see the anomaly.
[F.A.R] Dada Dec 6, 2018 @ 10:56am 
i will give a try on a clean map
[F.A.R] Dada Dec 6, 2018 @ 10:54am 
i just try in editor at 20m from the smugg, the teleportation work i just can't see it.
Got some fun with that try cause was teleported inside the strigoi territory haha
ALIAScartoons  [author] Dec 6, 2018 @ 10:42am 
@Kurt
The demo mission works for you? Mind the delay, when you move away (i think 2KM) the script pauses and restarts when you get back in. If your character is too far the anomaly waits for you to get closer
[F.A.R] Dada Dec 6, 2018 @ 10:22am 
Hello, on the last update (1.5/1.6) the anomaly is not visible, its like the parameter is ignored.

I use this line to call it :
null = ["smugg_1",false,"",[],0,""] execVM "AL_smuggler\alias_smugg.sqf";

I don't if im doing something wrong but if i use the first release that work im able to see it.

ALIAScartoons  [author] Dec 5, 2018 @ 7:57am 
Script update
Changes:
- some fixes and optimizations for use on dedicated
- SFX small tweak