RimWorld

RimWorld

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Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.656 MB
Jan 23, 2018 @ 6:31am
Aug 28, 2025 @ 7:39am
46 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (55)
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Aug 16 @ 4:47am
PINNED: Bug reports
Mehni
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o7
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Aug 5, 2025 @ 6:59pm
READ FIRST: Status update 1.6 and future
Necrotic
4,944 Comments
Aug 19 @ 8:14pm 
okay I am wondering if I am hallucinating but for those using this mod + frozen snow fox's complex jobs, if you go to your work tab and expand to show all the little sub-jobs, I am seeing a "stuff things in inventory and haul" sub jub listed under "maintenance" _instead_ of "hauling."

so next if you set "stuff things in inventory and haul" to whatever priority you have "hauling" set to. . .
does the mod now function the way you normally expect it to?

I came across this when I noticed pawns chopping down trees and hauling each log back home before running back to chop the next tree. I had hauling set after plant cutting and harvesting so I was like wtf?
But I had maintenance set before plant cutting and harvest
Aug 16 @ 7:42pm 
A simple tip for everyone experiencing issues that helped fix most of mine, was putting the mod as the highest possible in the load order & if experiencing hauling food when being used for cooking, vanilla recipes seem to have this occur less.

Otherwise as mentioned in this comment thread & other discussion threads, the mod is effectively in a "use at your own risk state". I know it's practically mandatory include, that the base game needs it, but we need to wait until, I believe it's the modder angel or someone else creates a similar mod or fork.

Tldr: it's known that it's broken. Put it higher in load order. If hauling cooking food, try vanilla recipes.
Aug 15 @ 3:40pm 
for some reason when pawns do the hauling action via the work tab they haul the old fashioned way, and when I tell them to haul they haul the way this mod intends them to, weird
Aug 15 @ 3:33pm 
no big bugs but for some reason the mod itself just doesn't work, they're all hauling the old fashioned way not putting anything in their inventories
Aug 15 @ 2:58pm 
yo Imma try this mod to see if it has bugs
Aug 15 @ 1:42pm 
the colonist keep hauling food when someone is cooking
Aug 15 @ 12:42pm 
@Everyone.

As of today, this mod is causing issues where pawns get stuck idle. Dont install it. IF you do have it installed on a save you want to salvage, it is not safe to uninstall unless you do the following:

1. Cancel all jobs everywhere. Clear the map of any constructions, deconstructions etc.
2. Draft all your pawns at once. Move them all to one place to make the next step easier. This will clear their assigned task.
3. Drop all inventory items related to jobs. If they were carrying vegetables, food, building materials etc. Just have them drop everything in their inventory if you really want to be sure.
4. Pause the game.

Do this then save and exit. You should be safe to uninstall and it wont break your game. This was my issue and I hope this can help someone else.
Aug 14 @ 3:18pm 
So we dont have any mod for hauling?
Aug 12 @ 6:14am 
@Brutus No, it is not a problem related to CE, I did not subscribe CE but I encounter the same problem you mentioned
Aug 11 @ 6:51am 
it doesnt work anymore