Cities: Skylines

Cities: Skylines

359 ratings
Concrete Retaining Wall network
Assets: Road
File Size
1.392 MB
Jan 20, 2018 @ 4:57pm
1 Change Note ( view )

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Concrete Retaining Wall network

In 1 collection by Lost Gecko
7 items
Network version of the Concrete Retaining Wall Prop based on the vanilla Castle Walls ruins (currently found in the water structure tab - to be fixed)
Height: 2m by default. Can be raised up to 32m with the Move It! mod (link below). Follows the terrain but doesn't flatten it, so it can be raised and lowered without moving the ground.
The nodes are tiny (not much I can do about it), which can make them difficult (but not impossible) to select by hand. Use Move It!'s box select filter for easier results.

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been 2 to 4 times bigger for the same result.

Map: Bandit's Nest - Map theme: unreleased - LUT: Relight Neutral - Relight settings: brightness 0.5 - gamma 0.5 - contrast 0.5
Model (segment 64m / node)
main model
tris: 304 / 52
textures: 512x512 (diffuse-normal-specular-color-illumination)
tris: 304 /52
textures: 128x128 (diffuse-specular-color-illumination)

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Caxalxsixex Mar 9 @ 4:00pm 
The texture is broken for me when I zoom out.
Lost Gecko  [author] Feb 4 @ 2:46am 
@luis.aragao19 Thanks, not sure if or when I'll do that, but maybe someday...
luis.aragao19 Feb 3 @ 11:50pm 
These are excellent and really versatile. It would be wornderfull if you could include your other texture from the concrete retaining walls pack.
techstepman Aug 11, 2018 @ 11:18am 
yaeh said in the description that they are tiny but didnt think they wuold be that small. ok problem solved. thanks
Lost Gecko  [author] Aug 11, 2018 @ 11:15am 
@techstepman hard to know like that but make sure you are selecting nodes and not the middle of segments. Those don't change in elevation, only nodes do.
techstepman Aug 11, 2018 @ 9:45am 
i cant raise it with move it...i hit page up and nothing happens. Am i doing something wrong?
ScrubbieMcWonderPubs Jun 11, 2018 @ 8:30am 
@Lost Gecko, it worked, thanks for your help!
Lost Gecko  [author] Jun 11, 2018 @ 8:26am 
@ScrubbieMcWonderPubs you need to lower the wall closer to the ground, connect it then raise it back
ScrubbieMcWonderPubs Jun 11, 2018 @ 8:01am 
I keep getting "height too high" when I elevate the wall and try to connect it with a new segment.
Lost Gecko  [author] Apr 12, 2018 @ 12:09pm 
@genosse.stanil I suspect this has to do with the shadow graphic settings: the shadows on the right against the wall also have an interval. Iooking from a closer distance and with lower shadow distance should fix it. Also I highly suggest you subscribe to and enable Network Tiling for the textures to display correctly. :)