Cities: Skylines

Cities: Skylines

1,102 ratings
Concrete Retaining Wall network
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Assets: Road
File Size
Posted
1.459 MB
Jan 20, 2018 @ 4:57pm
1 Change Note ( view )

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Concrete Retaining Wall network

In 1 collection by Lost Gecko
Networks
16 items
Description
Network version of the Concrete Retaining Wall Prop based on the vanilla Castle Walls ruins (currently found in the water structure tab - to be fixed)
Height: 2m by default. Can be raised up to 32m with the Move It! mod (link below). Follows the terrain but doesn't flatten it, so it can be raised and lowered without moving the ground.
The nodes are tiny (not much I can do about it), which can make them difficult (but not impossible) to select by hand. Use Move It!'s box select filter for easier results.

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been 2 to 4 times bigger for the same result.

Map: Bandit's Nest - Map theme: unreleased - LUT: Relight Neutral - Relight settings: brightness 0.5 - gamma 0.5 - contrast 0.5
Model (segment 64m / node)
main model
tris: 304 / 52
textures: 512x512 (diffuse-normal-specular-color-illumination)
LOD
tris: 304 /52
textures: 128x128 (diffuse-specular-color-illumination)

Workshop page
Simtropolis forum[community.simtropolis.com]
73 Comments
Vinolik Feb 6, 2023 @ 7:57am 
All Network Tiling dependant assets should work the same with Network Anarchy.
Neon Feb 4, 2023 @ 2:49am 
can you use this with network anarchy instead of network tiling since it includes the same functionality?
markthered Dec 31, 2022 @ 12:10pm 
Does this mod act like a Quay or such? Or what would recommend. Wanting a mod that acts like a wall you might see along the side of road with steep cliff.
TyElevens Sep 27, 2022 @ 9:09pm 
This is legit my favorite/most used wall. THANK YOU
GHO5T Apr 30, 2022 @ 3:41pm 
@MjolnirRecon Dude has a valid point. I would like to have shorter versions from 5m, 1,5m and 2m for floating structures, especially for the part above tunnel entrances. That way I could make seamless transitions with this wall. So, yes please! ^^
Ryno Aug 2, 2021 @ 1:54pm 
I love these walls, using them extensively in my current city. I'm trying to make a smaller ~2m tall version to use as an edge for custom tunnel entrances and the like, but I can't get the model to display in the editor. When I try to import the new mesh the segment just disappears. Any idea what I'm doing wrong?
Bosstradamus May 14, 2021 @ 7:59am 
ok bro, i'm gettin a little wet in here. very usefull mod.
Schockocraft Apr 5, 2021 @ 1:16pm 
I think it would be good if you link this one at the prop version, it took me way to long to find this, becasue i just assumed that if you made a network version of this it would be linked xD

I really like this one :3
MatteCosta Feb 1, 2021 @ 4:46am 
Great! thanky you fantastic work!
MatteCosta Feb 1, 2021 @ 4:46am 
Enzo maybe with move it or else i dont know