Divinity: Original Sin 2

Divinity: Original Sin 2

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RED_GHOSTS
 
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
1.076 MB
Jan 19 @ 8:28am
Jan 22 @ 2:02am
3 Change Notes ( view )

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RED_GHOSTS

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In 1 collection by Heinz234
[RED] My GM Add-ons
8 items
Description
This mod adds over 40 different ghosts to the GM's Creature menu.
The ghosts are divied into 4 categories, Humanoids, Undead, Animals and Monsters .You will find the ghosts under the Ghosts tab in their category.
The humanoid and undead ghosts appearances can be fully customised, but doing so will make them lose their ghostly appearance. Adding something to their equipment, or reloading the scene will restore the ghostly appearance.

All ghosts are fully functional and can be harvested for source by using Source Vampirism.

Ghosts can only be seen by the GM,, and possessed NPCs or Players with active spirit vision.
Ghosts can't see themselves when possessed by the GM, but casting "Spirit Vision" using a possessed NPC before hand will make any ghosts able to see themself for an unlimited period of time.

There are ghosts of all the humanoid races, both in clothing and in armor, numerous animals and an adult and young dragon.
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6 Comments
Heinz234  [author] Feb 18 @ 5:05am 
Selecting the ghosts outside the encounter menu can (sometimes) indeed be a pain.
Changing the spirits functionality would be counter productive to the purpose of this addon.
Gaspounet Feb 17 @ 5:14pm 
I can't seem to be able to select the Ghosts NPCs without having to go to the Encounter Editor.
Also, would there be a way to make the spirits always visible rather than having to cast Spirit Vision? Or would there be a way to add the "Spirit Vision" status to the Status manager?
Heinz234  [author] Jan 21 @ 7:45am 
Are you sure you clicked the cog symbol on the bottom right when preparing a campaign?
CoWashi Jan 21 @ 7:05am 
I have done that many times, and yes I need it for gm mode
Heinz234  [author] Jan 20 @ 2:27pm 
All I can think of is restarting the game.
Also, it is supposed to be GM Mode only.
CoWashi Jan 20 @ 1:12pm 
The mod won't show up in the mods section for the core game or the GM mode either, any ideas?