Source Filmmaker

Source Filmmaker

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Halo 3 - Master Chief
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
22.631 MB
Jan 19, 2018 @ 4:29am
1 Change Note ( view )

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Halo 3 - Master Chief

Description
Master Chief as he appears in the campaign of Halo 3

Includes:
halo3\masterchief.mdl
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26 Comments
Doumty Feb 9 @ 4:20pm 
m
Misterlegodude  [author] Aug 10, 2020 @ 3:06am 
The MA5C is from a pack of UNSC weapons as ported to Source/SFM by Soul/Soulburnin
https://sfmlab.com/project/29043/
Creativ_name Aug 7, 2020 @ 5:24pm 
Anywhere i can find that MA5C model?
NovaStrain May 25, 2020 @ 7:27pm 
You made me laugh out loud on the last poster.
TheChristFollower Apr 15, 2020 @ 12:12pm 
of course if it works sourse sdk is pretty unreliable
TheChristFollower Apr 15, 2020 @ 12:11pm 
How are people that stupid dude ITS A CUBEMAP Sfm animators should know what it is make an sdk with fake cube maps of a different map that will fix it
Misterlegodude  [author] Mar 21, 2020 @ 5:57pm 
The visor reflects the environment (provided the map has proper cubemaps built in), so if you're loading a map that's purely green, the visor's gonna be green
Yadavac Mar 21, 2020 @ 3:06am 
I have a problem with this model and the Green Screen Room (https://steamcommunity.com/sharedfiles/filedetails/?id=391433650)

Every time I load a project with the model in this map, the visor turns green and I can't turn it back to what it should look like.

The only workaround I found was to create a new project, load the map and add the Masterchief every time I launch SFM.

Am I the only one with this problem ? Or any ideas about why it happens ?
Spartan8405 Dec 25, 2019 @ 10:15pm 
Oh
Misterlegodude  [author] Dec 25, 2019 @ 4:12am 
It's just one of the background maps that i ported over from HL2: Ep 2, i don't remember the exact name of it though