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INFRA: Part 1 will be out on Steam next Friday on the January 15th. Lots of stuff to cover in this post.
So, first things first. We're finally announcing the price tag! INFRA: Part 1 will be available for 14.99€ or your regional equivalent. If you want to throw in a bit of extra, you can also get the INFRA Original Soundtrack for 4.99€ or buy the "INFRA Deluxe Edition" which includes both for 18.99€.
This is a bit lower than what we asked for in our Indiegogo campaign. We want to talk for a bit about why we chose this price point.
We thought about the price a lot, but in the end we felt like that even though there is a lot of stuff here, Part 1 doesn't include enough content to justify the full 25€ price tag that we originally planned for the entire game.
Then, the second thing. We regret to announce that the OS X version will be delayed. It turned to be way more work than we initially thought. Instead of just pushing a button like is the case with most game engines, there's quite a lot of work involved in the process. While we thought that we could get it done in time, we didn't.
Don't worry though, we're still committed to bringing INFRA to OS X. It'll just take a bit longer than we thought. We don't have a precise estimate, but it'll be available shortly after release.
We have some good news too. We just pushed out a beta update. If you're in the beta, you can find the changelog in the usual place. This will probably be the last update to the beta.
Huge thanks to everyone who have helped with beta testing INFRA, and thanks to everyone who have been following this project since the very beginning. We still have quite the journey ahead of us, but we wouldn't have made it this far without you.
Hello everybody! Big news today! The beta is doing well, we’ve received a lot of good feedback and made tweaks to the gameplay accordingly. Today we’ve also released an update to it, which includes a whole new map to test out. But guess what? We’re finally announcing the release date for INFRA.
INFRA will be released digitally on Steam on 15th of January 2016!
As some of you may already know, we’re doing an episodic approach and releasing INFRA in two parts. The immense size of the game has been a bit of a problem for our small team, and as always, we want to deliver the best experience we can. But don’t worry, we won’t charge anything extra for the second part, in fact it will be provided as a free update for everyone who owns the game. Future buyers will also get both parts in a single purchase.
We would like to thank you for your patience. We originally thought that we’d get the game ready in late October, but as the world (of software development at least) is full of uncertainties, the release date slipped from the planned one, in favor of shipping the game in the quality we wanted.
It has been a long journey since the summer of 2011 when we started this project. Many of you have been following us since the very beginning. Your continued support has been a great motivator and we hope that the finished product meets your expectations. Also, as a side note, the next part of the game won't take another 4 years to finish, we are expecting it to be released during 2016.
Are you excited for the release? Because we certainly are!
INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. Your tools are simple: the camera around your neck and the wits to navigate a virtual labyrinth of debris. How you tell your story is your choice. Will you have the commitment to finish your duty, or will you ignore all else but the preservation of your own life?
INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive. A society obsessed with upgradation has brought a disaster upon itself and it is your job to help restore it.
Solve varying mechanical and electrical puzzles
Explore highly detailed maps with multiple routes and hidden secrets
Visit dozens of unique locations, each with their distintive gameplay