The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

233 ratings
File Size
0.104 MB
Jan 16, 2018 @ 2:29pm
Nov 22, 2018 @ 7:13am
14 Change Notes ( view )

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  • Animals no longer have the ability to report crimes. This was just super un-immersive.
  • NPC detection of crime reduced from 4000 to 1000. Changed because it seemed an un-realistic distance for someone to perfectly identify you.
  • Distance enemies can chase you cut from 2500 to 1250 because enemies don't have all day to chase you everywhere you go.
  • Removes Skyrim sidestep. This was just plain dumb. Bethesda really thought it was a good idea to let everyone EXCEPT the Dragonborn possess the ability to dodge arrows?
  • Torches illuminate more area. Fire is bright, vanilla torches really didn't reflect that.
  • Removes silly spin dance when Player/NPC is killed. Who dies like that, anyway?
  • If attacked by Thugs/Assassin near a Guard, they will do their job and help you.
  • Disabled the random 'Wizards Dual' because it was a broken Quest. Even if you declined he would still attack.
  • Smelting/Tanning now level Smithing. They are Smithing tools so why wouldn't they?
  • Followers move back a greater distance when bumped into. What kind of person just stands there and lets you run into them over and over?
  • NPCs no longer randomly greet you. Shop keepers still greet you as normal. NPCs still chatter to each other. Changed because IRL no one would just randomly start telling their whole life story to a complete stranger.
  • NPCs/Player (while in 3rd Person mode) now blink. The fact that they couldn't just annoyed me. People blink.
  • Rewards for Bounty Quests are worth more. After all, it's your life on the line here:
    Bandit Bounties are 210 Gold.
    Forsworn Bounties are 250 Gold.
    Giant Bounties are 850 Gold.
    Dragon Bounties are 2100 Gold.
  • Increased the price of renting a room to 45 Gold. Residents of a war torn country where goods were scarce and prices to obtain those goods was high wouldn't just be giving away rooms for 10 Gold a night (may not work in 100% of Inns if installed mid-playthrough. IDK why. Works every time if installed on a New Game. Thanks for the bugs, Bethesda).
  • Raised Carriage prices from 20/50 to 75/155 for the same reason as higher room costs.
  • Bounty for Murder is 10,000. Bounties for Assault, Trespass, Pickpocket, Escape and Werewolf are x5 higher. In the vanilla game the Player could commit any crime they want and pay off the Bounty with the Gold they made just by clearing 1 or 2 dungeons. If you were a member of the TG it was even easier. Now your Crimes have more realistic consequences.
  • Cooking levels Alchemy. Since Skyrim requires no real knowledge of chemistry by the Player to make Potions, it is tantamount to just mixing ingredients, which is what cooking is.
  • Craftable Lockpicks in bundles of 25 at the Forge. It's basically just a metal stick, why wouldn't you be able to make that?
  • Leather changed from 2.00 to 1.00 so that 4 Strips, changed from .1 to .25, weigh the same as Leather.
  • All Ore and Ingots changed from 1.0 to 3.0 because chunks of metal should weigh more than 1.0.
  • Fixed the bug with the follower hunting bow. By default, all followers used their Hunting Bow rather than the Bow you give them, even if you removed the bow from their inventory. Followers will also no longer pull a Hunting Bow out of thin air if they have no Bow in their inventory.
  • All vanilla merchants not already set as 'Essential' have been set to 'Protected' (except for Nurelion due to a Quest). This means they cannot die in a Dragon/Vampire attack, but can only be killed by the Player. In the vanilla game, merchants who were killed in random attacks were not replaced, meaning there was no one to sell their goods.
  • When you make a skill 'Legendary', it now resets to 30 instead of 15. Every skill in the game has a base value of 15 (minus racial bonuses) so you were basically forgetting everything you ever knew in that category. This way your character retains at least some of their skill.


Please do not upload this mod to any other site without asking me.

Also available HERE[] for PC XB1 and PS4.
Popular Discussions View All (1)
Aug 28, 2018 @ 3:39pm
An open letter to Horrible Andy
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Horrible Andy  [author] Mar 17 @ 2:25pm 
And maybe reinstall Skyrim. Kinda sounds bugged. I've had to reinstall a few times.
Horrible Andy  [author] Mar 17 @ 2:19pm 
Never heard of that problem before. I've used it in dozens of different playthroughs myself. Are your master files cleaned? If you didn't yet, use TES5EDIT to clean the Skyrim and DLC esm. If you don't know how, watch Gopher's vid on it.
phyllsmith Mar 17 @ 12:36pm 
No I cleared all my previous games and started with a clean save and tried that. I am using some of your other mods to help with the things I want in a game, but tried alone and still had the problem. Sorry I have been such a headache it must be something no one else had run up against. Thanks for trying to solve the problem, most modders wouldn't care. I will keep looking for your mods. I like your style. Thanks
Horrible Andy  [author] Mar 16 @ 12:02pm 
BTW, ur not saving over an old save r u?
Horrible Andy  [author] Mar 16 @ 11:51am 
Thanks for the info.
phyllsmith Mar 16 @ 11:36am 
Andy, I tried it on two new playthroughs both had the same bug. I even unsubscribed to all the other mods, I had been using and tried it. The mod would eliminate several others and I wish I could use it. The only bug is Belethor and those who never sell to him would have no issues but in the early game, he is a necessary merchant. I hope it is a fixable issue. Thanks for responding
Horrible Andy  [author] Mar 12 @ 5:32am 
Did u install mid playthrough or on a new game?
phyllsmith Mar 11 @ 6:41pm 
I was really excited by this mod ...until I went to sell items to Belethor in Whiterun. It took me hours of subcribing and unsubscribing mods to find out that your mod is the culprit. I would love to see this mod available but without losing gameplay. I just wanted to let you know. I hope you can fix it.
Horrible Andy  [author] Mar 6 @ 3:10pm 
No. No changes to NPC's were made. This is the ONLY version I support. If you see it somewhere else, it wasn't uploaded by me and so I am not responsible.
jpee1965 Mar 6 @ 11:41am 
Hey HA, the HASTE mod that was just uploaded to NEXUS (and subsequently deleted) contained an ESP file that also changed the appearance of numerous NPC's. (for some bizarre reason). Does this mod (on STEAM) adjust or make changes to NPC appearances?? Thanks!!