The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

183 ratings
File Size
0.104 MB
Jan 16 @ 2:29pm
Mar 12 @ 10:35am
13 Change Notes ( view )

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  • Animals no longer have the ability to report crimes. This was just super un-immersive.
  • NPC detection of crime reduced from 4000 to 1000. Changed because it seemed an un-realistic distance for someone to perfectly identify you.
  • Distance enemies can chase you cut from 2500 to 1250 because enemies don't have all day to chase you everywhere you go.
  • Removes Skyrim sidestep. This was just plain dumb. Bethesda really thought it was a good idea to let everyone EXCEPT the Dragonborn possess the ability to dodge arrows?
  • Torches illuminate more area. Fire is bright, vanilla torches really didn't reflect that.
  • Removes silly spin dance when Player/NPC is killed. Who dies like that, anyway?
  • If attacked by Thugs/Assassin near a Guard, they will do their job and help you.
  • Disabled the random 'Wizards Dual' because it was a broken Quest. Even if you declined he would still attack.
  • Smelting/Tanning now level Smithing. They are Smithing tools so why wouldn't they?
  • Followers move back a greater distance when bumped into. What kind of person just stands there and lets you run into them over and over?
  • NPCs no longer randomly greet you. Shop keepers still greet you as normal. NPCs still chatter to each other. Changed because IRL no one would just randomly start telling their whole life story to a complete stranger.
  • NPCs/Player (while in 3rd Person mode) now blink. The fact that they couldn't just annoyed me. People blink.
  • Rewards for Bounty Quests are worth more. After all, it's your life on the line here:
    Bandit Bounties are 210 Gold.
    Forsworn Bounties are 250 Gold.
    Giant Bounties are 850 Gold.
    Dragon Bounties are 2100 Gold.
  • Increased the price of renting a room to 45 Gold. Residents of a war torn country where goods were scarce and prices to obtain those goods was high wouldn't just be giving away rooms for 10 Gold a night (may not work in 100% of Inns if installed mid-playthrough. IDK why. Works every time if installed on a New Game. Thanks for the bugs, Bethesda).
  • Raised Carriage prices from 20/50 to 75/155 for the same reason as higher room costs.
  • Bounty for Murder is 10,000. Bounties for Assault, Trespass, Pickpocket, Escape and Werewolf are x5 higher. In the vanilla game the Player could commit any crime they want and pay off the Bounty with the Gold they made just by clearing 1 or 2 dungeons. If you were a member of the TG it was even easier. Now your Crimes have more realistic consequences.
  • Cooking levels Alchemy. Since Skyrim requires no real knowledge of chemistry by the Player to make Potions, it is tantamount to just mixing ingredients, which is what cooking is.
  • Craftable Lockpicks in bundles of 25 at the Forge. It's basically just a metal stick, why wouldn't you be able to make that?
  • Leather changed from 2.00 to 1.00 so that 4 Strips, changed from .1 to .25, weigh the same as Leather.
  • All Ore and Ingots changed from 1.0 to 3.0 because chunks of metal should weigh more than 1.0.
  • Fixed the bug with the follower hunting bow. By default, all followers used their Hunting Bow rather than the Bow you give them, even if you removed the bow from their inventory. Followers will also no longer pull a Hunting Bow out of thin air if they have no Bow in their inventory.
  • All vanilla merchants not already set as 'Essential' have been set to 'Protected' (except for Nurelion due to a Quest). This means they cannot die in a Dragon/Vampire attack, but can only be killed by the Player. In the vanilla game, merchants who were killed in random attacks were not replaced, meaning there was no one to sell their goods.
  • When you make a skill 'Legendary', it now resets to 30 instead of 15. Every skill in the game has a base value of 15 (minus racial bonuses) so you were basically forgetting everything you ever knew in that category. This way your character retains at least some of their skill.


Please do not upload this mod to any other site without asking me.

Also available HERE[] for PC XB1 and PS4.
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Ⓐscend 昇順-8 Apr 16 @ 1:56am 
"Removes Skyrim sidestep. This was just plain dumb. Bethesda really thought it was a good idea to let everyone EXCEPT the Dragonborn possess the ability to dodge arrows?"

Gets me everytime. Thanks for the mod!
Horrible Andy  [author] Apr 13 @ 3:02pm 
Halodiablo Apr 13 @ 2:38pm 
I'm reading all this and im like "man, I really want this" then I see no DLC required and now im happy
Horrible Andy  [author] Apr 8 @ 12:54pm 
that version is on bethesda.
Isaac Apr 8 @ 12:47pm 
Does this work for Skyrim Se?
Horrible Andy  [author] Apr 4 @ 3:35pm 
I tried posting mods to Nexus before and quickly found out the comment section is pure cancer. So that won't happen.
Bruz5 #LULACONDENADU Apr 4 @ 3:01pm 
If you can uploud it on Nexus pls. This mod is awesome but it glitch my skyrim.ini options
Johnny Casey Apr 1 @ 11:43pm 
It screwed up my Skyrim.ini options.
Horrible Andy  [author] Mar 31 @ 7:10pm 
Oh and to enable the greeting to default, just unsub from this, it will still be in ur data folder, then just load skyrim.esm update.esm and this mod in tes5edit and delete the entry titled faimingreetingdistance in the game settings tab.
Horrible Andy  [author] Mar 31 @ 6:48pm 
Good point. Never thought about it (meaning the ore/ingot thing). I guess maybe since the ore was in the ground, it really wouldn't be all iron or whatever IRL.