Project Zomboid

Project Zomboid

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Coxis Loot Spawn
 
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Mod: Mod
File Size
Posted
Updated
0.368 MB
Jan 14, 2018 @ 12:43pm
Jan 21, 2018 @ 12:02pm
2 Change Notes ( view )

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Coxis Loot Spawn

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In 1 collection by Dr_Cox1911
project-zomboid.de Mods Collection
24 items
Description
What is the purpose of Coxis Loot Spawn:
With Coxis Loot Spawn you can further tweak the spawn probability of either categories (like food, weapon, literature, ...) or even for specific items (e.g. nails, axes, ...).
If you haven't defined a special loot modifier for something the game will use the accordings sandbox settings for them.

How you can alter the loot modifier:
The mod comes with a file called "CoxisDistribution.ini" which already has some settings defined.
The higher the number you set here the more likely the item/categorie will spawn.

The categories are (straight copy from the PZ sourcecode, don't know if all of them are working):
None
Weapon
Food
Literature
Drainable
Clothing
Key
KeyRing
Moveable
AlarmClock

The names for the "SPECIALITEMS"-section can be found within the "Distributions.lua" shipped with the game.

Multiplayer:
This mod also works in multiplayer (tested with dedicated server only, don't know if local coop/hosting within the game works).

Workshop ID: 1269754812
Mod ID: CoxisLootSpawn
Popular Discussions View All (1)
0
Jan 30, 2018 @ 10:46am
Default sandbox values
Dr_Cox1911
< >
32 Comments
djvirus Apr 8 @ 6:10am 
I tried that, it still does not show up :/
Dr_Cox1911  [author] Apr 8 @ 1:32am 
did you restart Steam @djvirus? Sometimes the Workshops needs a restart to download a newly subscribed mod.
djvirus Apr 6 @ 9:46am 
I subscribed to this mod but i cant find the 1269754812 part :/?
bobnewrobot May 1, 2018 @ 3:07pm 
thanks man.
Dr_Cox1911  [author] Apr 23, 2018 @ 10:59am 
@bobnewrobot: the mod is placed in "Steam\steamapps\workshop\content\108600\1269754812\mods\CoxisLootSpawn". In there you find the CoxisDistribution.ini file.
bobnewrobot Apr 21, 2018 @ 4:13pm 
where do i find the file, how do i use this, i want a world with no man made food
Dr_Cox1911  [author] Mar 7, 2018 @ 8:20am 
@Legion: Regarding the sandbox settings it works as follows: If you define a category in CoxisDistribution.ini the sandbox setting for this category (e.g. Food) will be ignored. If you define the category "Literature" then the spawnsettings would affect books but for the other stuff like Clothing the "Other"-sandboxsetting would still count.

And about the zombie loot: that's not possible with this mod, sorry.
Legion Mar 6, 2018 @ 5:20am 
also.... is there a way this could be used to specifically alter the zombie loot? basically... to make loot on a zombie almost not exist in other words? I was looking at just editing the loot tables for certain things but if this could also handle spawns specifically on zombies, we would use this on our server instead.
Legion Mar 6, 2018 @ 5:18am 
Does this override the sandbox setting or work with it? so if set to 0.5 for a catagory thats set to very rare in the sandbox, does it mean 0.5 of the very rare or does it change the very rare to a strict 0.5 modifier based on "normal"
steven_j_m Feb 22, 2018 @ 7:55pm 
Alright, thanks for the info. Sounds interesting but playing on a quite heavily modded game it seems to require a bit of time to tweak it correctly so I'll give it a try the day I find both time and motivation. When I do I'll let you know. Thanks for the answer ! ;)