Sid Meier's Civilization V

Sid Meier's Civilization V

4,184 ratings
Really Advanced Setup
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Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (35)
7
Feb 20, 2024 @ 1:42am
Mod not appearing in mod menu
that's a lot of carcasses
4
Jul 13, 2019 @ 8:35pm
Does this mod work in Linux?
phil_prod_part
4
Jan 11, 2019 @ 4:18pm
Bug with mod
Shypigeon
2,549 Comments
Zanoss Jan 16 @ 4:14am 
I have no idea why, but while I can launch a game with the normal start menu, this mod, the advance start menu, whenever I try to launch a game with that, my game instantly crash !
General Tso  [author] Jan 3 @ 9:47am 
I can't give you a 100% definite answer. But I designed this mod to work with all maps that follow the standard protocol used by the developer. So, any map that fits that description SHOULD work. From my experience most maps that fit that description have worked for me. But there are a few that haven't. I'm not sure if the ones that didn't work had some small change that made them different than the usual maps or if it's a problem with my mod. But I lean towards the former.
MrTango Jan 3 @ 5:41am 
Is there a map mod with larger than huge size that will work with this mod?
I tried YnAEMP but to access the giant maps you load custom game which bypasses really adv. setup screen :(
T-Ruff21 Dec 30, 2025 @ 6:05pm 
Thank you
General Tso  [author] Dec 29, 2025 @ 8:13pm 
You can't select the starting location. But you can do various things to change the starting location. You can place things like resources and natural wonders around any civ's starting location by adding them as player bonuses. You can also change a civs starting preference (coast, river, etc.) There may be a few other things I'm not thinking of.

With all of these options they only work if it's possible to do so. For example, if you add fish as a player bonus and there's no water near your starting point then the fish never appear. And attempting to add natural wonders can be a little frustrating. Because each natural wonder has its own specific list of demands for allowable placement. So, they often can't be placed.
T-Ruff21 Dec 29, 2025 @ 7:06pm 
Very new to this. Will I be able to chose the starting location of my civ as well as all the other civs?
Thanks.
Evil Dec 13, 2025 @ 10:24am 
Mod is broken with VP for some reason, when I select The Aztecs all other civs bonuses dissapear
Hebrux Dec 5, 2025 @ 10:40pm 
no problem, thank you
General Tso  [author] Dec 5, 2025 @ 10:14pm 
Sorry I'm not currently making mods. I no longer have the tools installed. No plans for the future one way or the other.
Hebrux Dec 5, 2025 @ 4:52pm 
Thank you, is there any chance of making a mod that just allows hybrid turns?