Arma 3
60 ratings
[SP/CO-10] A Night to Remember
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
2.631 MB
Jan 14, 2018 @ 7:48am
Feb 11, 2018 @ 11:58pm
8 Change Notes ( view )
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[SP/CO-10] A Night to Remember

[SP/CO-10] A Night to Remember

Author: Lord Booka

  • Due the entities density in this mission is quite high, player may experience framerate unstable in some various occasions. However, running this mission on Dedicated Server can solve this issue.
  • The mission is still work in progress, especially for the later part of the mission. It is still need more time to polish.

Introduction: You are an ex-military/veteran, who recently quit your career, and started to travel to Tanoa as your vacations. However, something went wrong and you have to escape from the island as soon as possible.

The mission: Investigate the mystery of people disappearing and dead persons arise, also survive from all this mess.

Playable: 1-10 players (recommended 3-6 is the best).

Description: This is NOT a survival/RP type mission. Instead, it is a classic SP/COOP mission which heavily took an inspiration from Celery’s Chernarus Apocalypse series.

  • (Almost) authentic environment in Adventure game style.
  • JIP support.
  • Limited equipment; players need to manage their roles wisely.
  • Player can only live once; the disconnected player will be count as the dead.
  • Dead player will be a spectator.
  • Player can climb over an obstacle.
  • Player can take down zombie by bare hands.
  • Implemented Outlaw's Mag Repack Script. Player can repack the ammunition on used magazines.
  • Using only 2 mods: WarfareThai EX and Ryan’s Zombies and Demons.
  • Heavily customized Ryan's Zombies behavior.
  • BIS revive.

Useful Tips:
  • Mission Intro which can be skipped by holding SPACEBAR key.
  • Food can heal the HP, and Drinks can restore stamina.
  • Player can cook raw ingredient at a camp fire or a microwave.
  • Player can fill the water to canteen at any water source (mostly the a sink, water barrel, water cooler, etc.)
  • Dead players can be respawned once the teammates reached the Data Center.
  • Player can access to Outlaw's Mag Repack by pressing the red tiny stack of magazines icon on the Inventory Screen.

WarfareThai EX

Ryan’s Zombies and Demons

Known Issues:
  • Sometimes, zombies will ignore their target and stand still with no reason. It is the affect of dynamic scripted AI interferes behavior AI.
  • Framerate drops in some occasions.
  • Missing or disappearing some parts of the conversation dialogues. Still have no idea what is the cause of the problem.
  • The dynamic compositions usually spawned float above the ground or outside the buildings.

  • Ryan’s Zombies and Demons
  • Engima's Civilians by Engima.
  • KP Fuel Consumption Script by Wyqer.
  • Infantry Occupy House by Zenophon.
  • AirFell's Keypad by AirFell.
  • Mag Repack Script by Outlawled (and GiPPO).
  • Various Prop Objects by Shinawat Thurdnampetch.
  • Various Zombie Faces by Komsan Smile.
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Dator Jul 15, 2019 @ 7:14am 
не понравилось вообще НО сделано качественно
JTS Jun 16, 2019 @ 1:41pm 
So when second part comes out..? :TheSmiley:
Spext0r™ Feb 18, 2019 @ 5:08pm 
Oh cool! Thanks!
Filthy Peasant  [author] Feb 18, 2019 @ 10:38am 
Thanks for the link! Please don't hesitate to improve it better.

weapons switching is the feature from WarfareThai Mod
Spext0r™ Feb 16, 2019 @ 12:00am 
I have been curious but what is the /switch weapons thing on the scenario? Is it a script you made or by someone's, cause again, somewhat curious. I do like it alot tho.
AzukiMoony Dec 6, 2018 @ 8:30am

There is the link thanks for the allowing to help out a great mission!
Filthy Peasant  [author] Dec 6, 2018 @ 6:40am 
Thanks for your collaborate!
Yes, you can edit and upload your version as you like.
It would be great, if you can put the link to your version in here.
AzukiMoony Nov 19, 2018 @ 1:46pm 
Okay, I found out why i couldnt find the Second Data at the town of Cerebu, the desk is getting pushed out of the house somewhere (idk). I found it out by, Editing the mission. finding out that the desk works fine without the scripts. but WITH the script the entire desk is vanished! Why idk, I couldnt find out because of the zombies keep killing me when i spawn. Simple Fix, (Remove the PC under it. (Is just a theory) or replace the entire desk. Im gonna fix it and upload it and giving you the credits so the other's can play meanwhile you can fix it then im gonna delete it again^^ Thanks for the great mission!
AzukiMoony Nov 18, 2018 @ 10:17am 
We couldnt find the second Data. in the town of Cerebu.
Filthy Peasant  [author] Oct 31, 2018 @ 7:47am 
Thanks for your feedback Asesino!
The second key should be inside the briefcase which should be nearby one of (random) scientist corpses on the beach.
If you still cannot find the key, you can try to locate the position of "objFlash" (the varname of the briefcase) in debug screen.