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Psi Civics: Soul Eaters & Touched by the Shroud
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0.032 MB
Jan 13, 2018 @ 6:32am
Jun 4, 2018 @ 3:48am
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Psi Civics: Soul Eaters & Touched by the Shroud

The mod is currently in development, expansion expected. Feedback regarding the balance for Soul Eaters would be greatly appreciated.

As the name implies, the mod adds two civics. They are easily identified by their magenta coloration:

Touched by the Shroud
This is a simple civic designed in spirit of "mechanist", bringing empire closer to psionic ascension, at the expense of civic slot.

From the start, the empire will have free Zro deposit (Increases sensor range and FTL speed, reduced shroud contact cost).
Once empire unlocks its first ascension perk, it will soon get "Psionic theory" technology. In other words, the empire will be streamlined on its psionic ascension path and enabled to contact shroud more easily.

Empire must be spiritualist.

Soul Eaters
This civic is the main attraction. Unlike proper purifier civics, you are not barred from diplomacy, but you are strongly disliked by most other empires. Your goal is to stay on offensive, as your empire relies on fresh supply of xeno souls to sustain it. The more pops are in your empire, the faster your supply will be depleted, giving your pops production penalties and driving them to military frienzy.

The civic has associated governments and AI personality that is supposed to grow more agressive the hungrier it gets.

Soul Eaters also gain access to shroud-esque "Bleak Vortex" which is the source of their corruption. At the moment you can only purchase souls from it in exchange for planets when you hungry, or trade your soul stockpile for a temporal boon, however an expansion is planned.

Both civics are enabled for the AI (Although how well do Soul Eaters fare is uncertain at the moment. The mod also adds two perscripted empires - Wadwen Hollowers and Council of Allidar Magi that use the civics.

Planned features
- Expanded Bleak Vortex events for Soul Eaters
- Special diplomatic phrases associated with the civics, especially for Soul Eaters
- Proper balancing
- Third civic - Cursed Refugees
- Submitting the text for proofreading once they are complete

The mod overwrites 2 ascension perks (for synthetic and psionic ascension) and one technology (Psionic theory) to deny it to Soul Earters. This might interfere with mods that overwrite entire files or somesuch.
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The really derpy alien Sep 5, 2019 @ 11:10am 
@mayhemx8 the mod Project Gestalt has a updated version of both of these civics.
MayhemX8 Sep 5, 2019 @ 10:13am 
Is this mod going to be updated or should I just put in on favourites for the next few years?
Datastorm Jun 15, 2019 @ 9:54pm 
Which one was yes, go ahead and destroy Russia... or number 2?

( that a yes on an update...or a maybe...or a nah...?)
Violent Beetle  [author] Mar 13, 2019 @ 12:58am 
Theoretically, yes. Practically, I haven't even started.
The really derpy alien Mar 12, 2019 @ 7:33pm 
are there any plans on updating this mod?
🔰Kyle_Krein🔰 Jan 30, 2019 @ 3:02am 
Thank you!
Violent Beetle  [author] Jan 30, 2019 @ 2:58am 
Sure, do whatever. Although I think my current implementation would horribly lag behind. And any decent implementation seems like a compatibility nightmare.
🔰Kyle_Krein🔰 Jan 30, 2019 @ 2:23am 
@Violent Beetle, if you don't remember me, I am a developer of Project Gestalt mod. Now I'm updating it to 2.2. About a half of a year ago you allowed me to integrate your mod in my.

I would like to ask you for a permission to re-integrate your mod into my after your update.
Violent Beetle  [author] Dec 23, 2018 @ 11:21am 
It's not yet updated to 2.2

At the moment I'm not entirely sure what I want to do with it, so it might take time.
3nz3r0 Dec 23, 2018 @ 8:35am 
Hi! Currently playing with Soul Eaters but I am unable to find a way to get them fed again. Have you implemented a way to sate themselves in 2.2.*?