This is a concept or project early in development

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Tortured Hearts: Or, How I Saved the Universe. Again.
Genre: RPG
Platforms: PC
Languages: English, Hungarian
Players: Single-player
Feb 12, 2013 @ 10:07am
Feb 12, 2013 @ 10:15am
Recent Announcements View All (4)
Still hanging in there
New character head
Tortured Hearts™ is a non-linear, story-driven, epic length single-player RPG. It offers extremely flexible characterization, companions, turn-based combat, many quests, many areas, crafting if you wish, meaningful choices and alternate endings. A minimum playthrough would be about 70 hours, finishing all side quests would add at least 25 hours.

Story in a nutshell:
You are a seasoned professional in the noble trade of adventuring. When you wake up in a dung heap, stripped of all your gear and money, it's humiliating but not intimidating. Many an adventure has started with losing your shirt, literally. It's never been a problem before, just a matter of rummaging barrels and asking questions until you're back on your feet. And then you'll get that bastard who drugged and robbed you, if you have to go to Hell and back... and of course you will...

The Game:
Tortured Hearts™ is a serious game with all the usual RPG elements, played with a protagonist who has seen everything, gotten a little cynical about the adventuring life, but still follows his chosen field with professional diligence. The setting is a new fantasy world, rendered with 3D models that are shaded as hand drawn cartoons: the effect is like being in a graphic storybook but with full 3D motion. Many ideas in the game were first conceived while writing two of the top NWN community modules, Tortured Hearts I and Tortured Hearts II. These modules were the original creation of Zoltán Gonda, who is also the creator of Newcomer™ for the Commodore 64. But those ideas were limited by the Aurora engine to D&D rules, and we wanted to create a game which allowed the player to develop his character without the strict restrictions of classes and races; freedom to move and choose is the fundamental play philosophy of the standalone game.

Tortured Hearts™
Is a production of Game Psych LLC and Teleport Games Kft. It is here on Greenlight even though it is well past the concept stage because we want your feedback. We need gamers like you to join our effort to finish this game, and it isn’t too late to contribute suggestions. Your vote is appreciated!
For many more details about us and the game, including a forum and donation site, please visit

What’s finished:
Core Writing and Coding
Over 500,000 words which cover:
- All conversations, which have been written, coded and tested at least once. This is 1336 conversation files, including companion banter with each other and the player.
- Journals, 1299 journal entries total
- Messages and load screen hints
- NPC one-liners for hundreds of NPCs: at least 13 random lines, also coded and tested, for characters moving around in their idle cycles
- Unit Speech for protagonist and companions, covering 75 situational categories such as attack, idle, drop item, call for help--3700+ lines
- Choices for good and evil and several endings
- All quests done (including scripting) and tested at least once (138 quests using 300+ plot items)
- Object descriptions for 800+ interactive placeables.
- Descriptions for non-equippable items, plot items, gems, crafting materials, consumables: another 600+ items.
- Descriptions and item properties for named equippable items: weapons, armor, accessories
- Randomizer to create an endless variety of non-named equippable armor, weapons and accessories to fill shops and be dropped by mobs.
- Shop item randomizer to create random stock on top of static inventory (shops save items player has sold also)
-Skill based sidelines let you take a break from the action and create useful and profitable buffs and potions or find valuable minerals. Or get the advice of a talking fish.
- GUI graphics: Inventory, Character Sheet, Journal, Message Field, Map Gizmo, Character Cards, Circular Menus, Talk Bubbles, Loot panel, Shop panel
- Non-combat GUI tooltips
- Proprietary Toon Shader + Fade Shader + Glow Shader have been created, courtesy of János Strasszer
- First character model prototype and first animal model prototype
- Logo theme
Hungarian Translation
- Placeable item descriptions, equippable and non-equippable item descriptions, NPC one-liners, non-combat tooltips, unit speech, journal are all finished.

Currently Under Construction:
- Conversion of the prototype to Unity 3D: objects, converted to xml and imported, are 100% done, script commands 30% done.
- Coding Non-Combat GUI, 20% done
Core Writing
- Writing NPC descriptions, 25% done, assigning NPC descriptions, 100% done
- Retesting of all quests for interaction bugs and proper journal updating
- Sound effects for the demo, 90% done
- Modeling world objects for the demo area, interactive or not, 80% done. All these objects can be used further to build similar areas in the game.
- Visual Effects, 40 % done
Hungarian translation
- Item Randomizer descriptives 50%, NPC descriptions 10%, conversations 3%.

Next Big Steps
- More GUI elements: Main Screen, Combat-related elements, Options, Buff/Debuff/Character Modifier feedback, inventory item icons
- Assigning Non-combat GUI tooltips
- Writing and assigning combat GUI tooltips
- Large area and interior models
- Models and animation of hundreds of characters and monsters
- Music and sound
- Test combat system
- Test working game

Popular Discussions View All (1)
May 3, 2013 @ 9:59pm
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SubBassman Jun 6, 2017 @ 5:43am 
Alpha version is near. Stay tuned. If you want more information, please proceed to the facebook page. Thank you.
Soul Sojourner Jun 5, 2017 @ 11:28am 
Give us some updates here on Greenlight too if you could, I've read the updates on Facebook and the forums, this one is pretty behind. :)
Soul Sojourner Jun 5, 2017 @ 11:23am 
Glad you guys are hanging in there! If you need a beta tester/bug finder, let me know as always. :approve:
SubBassman May 6, 2016 @ 9:11am 
Dear Sir_Fuzzbotham
We are still working on it. Sorry for the wait, this is a huge and very complex task. :)
Follow the facebook page please, it's more up to date.
Sir_Fuzzbotham Apr 8, 2016 @ 9:20pm 
I have been waiting for this game for SOOOoooooooooooooooooo long now! I loved the mods that you folks created for NWN1 and am a little upset at you for making me wait for this creation for so long! ;) I want to beta test this. I am excited about it!
SubBassman Mar 3, 2014 @ 2:54am 
Yeah, FB is most active. Sometimes post in the forum too, to keep it alive. :)
Sutek Feb 27, 2014 @ 12:25am 
Ok I see most of the activity is on the Facebook page. Maybe I should create a FB account and start posting there.
Sutek Feb 27, 2014 @ 12:20am 
So how is the game going? Any news on the kickstarter campaign? I love how is everything looking so far.
Ravin Dec 27, 2013 @ 12:45am 
I like the cartoon style. It stands out among the 1000's of drab fantasy rpgs. Oh, and the horse is awesome looking.
SubBassman Oct 15, 2013 @ 8:54am