Dungeon Siege

Dungeon Siege

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Dungeon Siege Complete Walkthrough
By twitch.tv/neopnk
A complete and full walkthrough of all the lore maps available to the game.
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Kingdom of Ehb:
Chapter 1: Stonebridge
Seek Gyorn in Stonebridge

As soon as you start the game an old man will come running at you (Norick). He will give you this first quest and die. On your way to Stonebridge you will meet Skartis near a broken bridge by the river. He will inform you that the path through the bridge that once led to Stonebridge is no more since the Krugs have torched the bridge down. You must find directly through the Crypts of the Sacred Blood. Talk to Gyorn as you get to Stonebridge to complete this quest. He is located just near the entrance of the town.


Clear Edgaar’s Basement

On your way to Stonebridge you will come upon two isolated houses. The second is the house of Edgaar. Inside the house you will find Edgaar himself. Talk to him. He needs his basement to be cleaned from the Krugs and in return you can keep anything you can find down there. Get out of the house and use the trapdoor to reach the basement. Once in his basement kill all the krugs that dwell there. At the lower level of the basement you will find a few more krugs led by boss. After killing all krugs return to Edgaar for you reward. He gave you a Small Mana Potion and a Small Health Potion.
Chapter 2: Journey to the Overseer
Gyorn's Report

After talking to Gyorn at Stonebridge he will let you know that you have to travel to the icy town of Glacern and report about the Krug raids to the overseer there. Gyorn can also be recruited to help you in your quests. Talk to the overseer, Isben Yamas at the Lucky Hurggis Inn as soon as you reach Glacern.


A Sister’s Message

Talk to Ella Riverstarn located at the second floor of Etan’s Roost Inn at Stonebridge. She will ask to deliver a message to her sister Ada Riverstarn and tell her that she is fine. Her sister is located in one of the houses at Glacern (Its located behind Blaksmith house). The sister of Ella, Ada Riverstarn, can be found inside the northern house of Glacern along with a couple of Legionnaires. Talk to her and deliver the news of her sister to complete this quest. Ada will also reward you with a nice magical ring named Lloyd’s Ring.

Ordus’ Axe

Near Black Hammer Forge at Stonebridge you will find a burned down house. This is where you will also meet with Ordus Jarrel. He will let you know that inside the basement of the Northern Guard Tower you can find his axe and he needs you to secure it so that it won’t fall into the wrong hands. The northern Guard Tower can be found outside of Stonebridge on your way to Glitterdelve. After a short walk outside of Stonebridge you will spot the Guard tower just near the area with the bridge to your left. Get inside and use the lever there to get down to the basement of the Tower. There you will find Ordus’ Axe.

Clear Glitterdelve Pass

At the northern exit of Stonebridge you can find a couple of Guards. Talking to them. You need to clear the path to Glitterdelve in order for the Stonebridge Militia to be able to reach Glitterdelve. At some point while you travel to Glitterdelve you will come face to face with a Gate blocked with rocks. This is actually the path you need to clear for the Stonebridge Militia. The only problem is that in order to open the gate you have to reach it from the other site. When you touch on the gate, this quest will be updated. Now you have to get to the other side through the Wesrin Cross in order to clear the path. Near the gate you can find the entrance of Wesrin Cross. The exit of the Wesrin Cross in just near to the other site of the gate. Once you are outside, get close to the gate and blow up the explosive barrel to unblock the gate from the rocks. Open the door and go talk to the Guard Captain to complete the quest.

Rescue Torg

When you reach Glitterdelve, a cut scene will take place showing a dwarf defeating some Krugs. The dwarf is called Gloern and has a quest for you. He needs to rescue his brother Torg from the Glitterdelve mines and will ask for your help. Gloern is willing to join your party for free in order to rescue his brother. Torg is located deep into the Glitterdelve Mines. You can find him in one of the lower rooms near the exit by using the elevators there. When you do find him, talk with him to complete this quest. He will also give you a new quest and a nice magical amulet, the Goldsniffer’s Amulet, for your efforts.

Report Torg's Findings

Torg ask you that the Overseer at Glacern has to be informed about what happened to the Glitterdelve mines
Chapter 3: The Search for Merik
Book Return

Talk to Apprentice Ardun at Onoc’s Magicatorium at Glacern. He requires from you to find the other two volumes of Fedwynn’s Way trilogy because he can’t leave the Magicatorium to get the books back. He will give Fedwynn’s Way volume III in order to recognize the other books. Firstly remember to take the third volume of the books from Ardun. The first volume is in the hands of the Legionnaire Archer at the south Guard Tower. The second volume is in possession Elio. His house is the one just north-east of the Magicatorium. Once you have all the three volumes of Fedwynn’s Way trilogy, return to Ardun.

Quest for Merik

After talking with the Overseer at Lucky Hurggis Inn at Glacern he will give a couple of new quests. One of them is the Search for Merik Quest. The Mage, Merik, of Glacern has been missing for some time now and you have to search and find him. Deep into the Icy Caverns you will find Merik been stuck in an Ice column just near the exit of the Caverns. Break the ice to free him and watch the cut scene showing Merik explaining what is going on. You can also take Merik with you afterwards in your now new search for Merik’s Staff.

Reinforce Fortress Kroth

This is the second quest been given to you from the Overseer, Ibsen Yamas, of Glacern. He will ask you to travel to Fortress Kroth and help the Legionnaires there. This quest will be updated as soon as you get out of the Goblin Lair and talk with the Legionnaire Guards that reside just near the exit.

Homeless Blacksmith

Talk with Orlov at Molten Iron Smithery in Glacern. His house has been infested with some frost creatures and you have to clear it from the Frost Golems and Splitters that now occupy the house. After a short walk north of Glacern, after the bridge, you will come to an abandon house. This is actually Orlov’s House and the one need you need to clear to complete this quest. Enter the basement of the house through the trapdoor and defeat the Frost Golems and Frost splitters that now dwell there. After you defeat all the creatures, quest will be completed.
Chapter 4: The Warding Staff
Merik's Staff

Once you free Merik from his ice prison he will inform you that you will need to retrieve his warding staff before it falls into the wrong hands. After getting out of the vast areas of the eastern swamp you will find your self deep into an underground compound full of strange machines and creatures. This is actually the Goblin’s Lair and the place where you will find Merik’s Staff. But you have to fight several battles before you reach the last area and the area where the Staff can be found. The only problem is that you first have to defeat

Confront the Bandit Boss

After traveling through the Alpine Caverns and through the Black Forest you will finally reach the Travelers Camp. There talk with Razvan whom can be found inside one of the tents. He will let you know that since the legions of the Empire withdrawn from the region they have been constantly attacked by bandits. This is where you fit in, you have to pursue that bandits and confront their boss in order for the bandit raids to stop. Exit the Travelers Camp and continue on the dimmed path along. At some point you will reach a crossroad, from there follow the path to your right and you will reach a cave entrance. Inside you will find several bandits along with the bandit boss. Once again all you have to do is to defeat the Bandit Boss and the quest will be completed.

Purify the Temple

Just when you reach the eastern swamp, you will find an injured man that lays near the bridge there under the sign that shows the way to Bonepickers Port. The injured man is an Azunite Scholar and he will beg you to purify his temple from the undead creatures that now defile the temple. He will also give you an Azunite Artifact which you need to clear the temple. The Azunite Temple in located deep into the eastern swamp surrounded by a cemetery. Once you reach it, be prepared to fight a large number of undead creatures that are now residents there. You have to reach the inside of the temple and place the Azunite Artifact onto the altar, but first you will have to defeat the Guardian, a wretched zombie, that guards the temple.
Chapter 5: An Ancient Evil
Reinforce Fortress Kroth

This quest will be updated as soon as you get out of the Goblin Lair and talk with the Legionnaire Guards that reside just near the exit. The quest will be transferred to Chapter 5. You now have to defeat an evil Necromancer called Gresh that is besieging Fortress Kroth. Once you get near to the Fortress you will have to face Gresh the Necromancer himself in a wondrous fight along with his skeleton minions. The quest will be complete as soon as you defeat Gresh.

Missing Treasure Hunters

When you exit the goblin lair the path will lead you to a small settlement called the Bonepickers Post. There are a couple of houses there. In one of them you will find Gregos. Gregos is willing to handsomely reward you if you find out what happened to some treasure hunters. There are two entries into a small dungeon near the area of Bonepickers Post. One is an abandon house and the other is a set stairs that leads down to the dungeon. No matter which entrance you choose you will eventually find the bodies of the treasure Hunters Gregos mentioned inside the dungeon. You will notice it from a message from your Journal. Return to Gregos and report your finding to complete the quest and collect your reward.

Chapter 6: Unwise Alliance
Subdue the Droog

Talk to Tarnish once you reach Fortress Kroth. He is sitting near the burned house at the center of the Fortress. He will tell you if you like you can try to subdue the Droog village which is located at the Cliffs of Fire, because the Droog are constantly causing trouble to the fortress and the region. Follow the path to the Cliffs of Fire and you will eventually reach the Droog Village. Continue forth inside the village until you reach the last room, in where you will find Novataya, the village elder. Once in her chamber this quest will automatically be completed. Novataya will inform you that in order to survive the Droog people have made an Unwise Alliance with the Seck. She is also a merchant so equip you party as best as you can for the task ahead.
Chapter 7: King and Castle
Journey to Castle Ehb

Talk with Novataya at the Droog village and she will inform you that the Castle of Ehb is besieged by the Seck people and you must reach it so that you can prevent the Seck from capturing the secret chamber of the castle. The secret chamber is no other than the Chamber of Stars and it is the key for the Seck to unleash their full destructive power. All you have to do to complete this quest is reach the entrance of the castle.

Slay the Dragon of Rathe

As soon as you exit the Droog village you will notice a Droog warrior fighting with a Green Drake. Help him to kill the Drake and talk to him afterwards. He is called Crusader Goquua and he will ask you to slay the ancient Dragon before the Seck can free him from the Dragon’s Rathe. On your way to castle Ehb you will come to a crossing. From there follow the path to Dragon’s Rathe and it will lead you to a cave entrance. Inside you will have to fight the Ancient Dragon called Scorch. The dragon is really a tough one and has a huge amount of hit points (20 000+).

Search for the King

At some point on your way to Castle Ehb you will meet Lord Bolingar. He will inform you that the King has gone missing for some time now and you much search for him and secure the castle from the Seck. Lord Bolingar can also join your party. Once in the castle you will have to reach the top and then by using the elevator there go down to the secret areas of the castle where are actually more like a dungeon or prison. In one of the rooms down there you will find the imprisoned King. Once you talk with the King this quest will be complete and the King you will give you your finals tasks.
Chapter 8: The Chamber of Stars
The Chamber of Stars

This final quest is given to you from King once you free him. The King will request that you travel to the Chamber of Starts and retrieve the blessed artifacts from within so that you can use them against the final fight with the Seck. He will also give the Star Key you need to access the chamber, so don’t forget to pick it up when you leave. Continue deep into the castle’s underground chambers until you reach the Star device, there use the Star key and follow the now visible path to the Chamber of Stars. Once inside the Chamber touch all four statues and enjoy the cut scene.

Vanquish the Seck

The final quest given to you from King after you free him is to destroy the remaining Seck before the will be able to free Gom. Once out of the Chamber of Stars this quest will be updated and moved to Chapter 9
Chapter 9: Vanquish the Seck
Vanquish the Seck
Chapter 1: Shadows of the Past


First Trial

Talk to the mayor, Hardison Dhon, in the center of the village. He'll ask you to slay the monsters that ambushed their caravans and threaten more attacks on the town. Once you've spoken to Hardison, he will open the northern gate to Snowy Canyon. Head North until you reach a cave marked "Cold Storage", then charge inside to defeat the Ice Giant boss.The mayor will reward you with a Backpack, five Resurrect scrolls, an Orb of Fire scroll, a Helm of Khar, and some potions.

The Trapper

To the west of where you spoke to the mayor is another small hut that is home to a man named Kron. Speak with him to learn about a bear that he'd like you to dispatch of. When you head North into Snowy Canyon, be sure to explore near the bridge where you'll meet up with Jondar. The bear, "Yellow Eye", will be nearby. Kron will give you 90 Gold Pieces.

Family bow

Speak with Reynard, who you can find in the tower at the western gate of Arhok. He'll ask you to deliver a bow to Lyssa. Take the bow and head West through the Frozen Lake until you come up to the entrance to the Caves of the Lost. Lyssa will be standing just outside the entrance, so give her the bow and recruit her if you'd like.

The Staff of Stars

This is the primary quest throughout the Legends of Aranna expansion and is given to you by the Arhok mayor, Hardison Dhon. However, you'll only receive this quest after you have completed the "First Trial" quest. Make your way through all five chapters of the expansion and defeat the Shadowjumper to reclaim the Staff of Stars.
Chapter 2: Island of Legends
A giant task

Talk to Najj on the beach after arriving on the island and allow him to join your party. Find Najj’s tribesmen at the Fen of the Frozen.

Recover Ilorn's amulet

Talk to Ilorn, the Utraean trader, who is standing on the beach with his carts. Defeat the Jungle Slinger mini-boss, which you'll encounter to the north. It drops Ilorn’s Amulet. After that you can trade with Ilorn.

The Wizard City

Talk to the elder Quadydhar who is standing in the central square of Illicor. Clear Illicor of the Zaurask, which are found in the south-western corner of the city. As reward you can now trade with the citizens of Illicor.

Therg's Apprentice
Talk to Ezmera on your way out of Illicor, she will ask you to find Algher Mhankur, the missing scribe who went with the historian Therg. Find Algher at the Dig Site. As reward you can take Algher as an addition to your party.

The Stone of Lhaoc
Talk to Algher Mhankur when you first meet him. You find the stone in Xot’s Pass during Chapter Four.As reward you can keep the Stone of Lhaoc, which can be equipped as an amulet and adds two points to a character’s melee skill.

The Dark Acolytes

Talk to Kirr, the half-giant chief in The Fen of the Frozen. Defeat all of the dark acolytes which are on the other side of the swamp near the glowing red sarcophagus.

The Scourge of Cicatrix

Talk to Konus who can be found near the entrance Cicatrix’s lair. Defeat Cicatrix, the undead centaur in The Mountain of the Dead.

Special Delivery

Talk to Nirr, he asks you to deliver a letter to his son Jaff, who is supposed to be in Xulphae’s Cove. After arriving at Xulphae’s Cove, you discover Jaff went as part of a delegation to Nossirom. He can now be found at the cave entrance to Nossirom’s lair.
Chapter 3: The Crown and the Cut
The Sacred Guardian

Talk to the dying guardian after arriving at Jerkal’s Crown. Destroy the dark generator that is attached to the displacer at the end of Jerkal’s Crown.

The Horror of the Runemaster

Talk to Bran Torath, who was separated from his son, Lhuk Torath, by the Rune Master. Defeat the Rune Master and the Rune Guardian.After that you can trade with Lhuk Torath.

The Sunken Tower

Talk to Therg the Historian, located just outside Kmethket Tower. Fight your way through the tower until you find an exit.
Chapter 4: Pilgrimage of Redemption
The Healing Well

Talk to Eradi in Xulphae’s Cove, she asks you to finish their ceremony and remove the Zaurask from the Healing Well. Defeat all the Zaurask around the Healing Well. The Well will be no longer polluted, and now restores health when near it.

Redemption

Talk to Uelda, her husband Umberteen was captured by the Droc and she asks you to rescue him. You can find Umberteen in a cave full of water just after you defeat the mini-boss, the Great Krakbone. Defeat all the Droc around him and destroy the cage he is in. He gives you his spell book, the “Book of Trickery”, which already has a few spells within it.

Reunion

After rescuing Umberteen, he asks you to locate his brother Ghage who is in Xulphae’s Cove and let him know that he is safe. After reaching Xulphae’s Cove, Ghage is in the first cave that you come across. Simply talk to him to complete the quest and also he give you another quest.

Nossirom's Fall

Talk to Ghage in Xulphae’s Cove, he asks you to defeat Nossirom, the Zaurask king. Defeat Nossirom, located in the Stronghold.

Crystal Guardians

Talk to the goblin merchant, Neener, located in his store “Neener’s Emporium” in the Stronghold. Defeat the four Crystal Guardians so that you can pursue the Shadow Jumper to Mount Kreth.
Chapter 5: The Countdown
Defeat Shadowjumper

Although this "quest" won't actually show up in your journal, it's your primary objective to end the game in Chapter Five. Make your way to the Great Clock to confront Shadowjumper and his lieutenants before they can carry out their shady plans to destroy the island. We reccomended to destroy all dark generators, before you defeat shadowjumper.

Chapter BONUS: Secret Disco Level
The Door you see on picture, its on the way through the goblin liar. When you kill the shadow Jumper, return to them - they will be open. Behind these doors you will find a lift to the disco-level! It offers the spell Bubberjak's Orb of Poultry and Mac Daddy Hat Cap of Procurement.
Both are nice gadgets but i will consider them as illegal (too powerful).

Utraean Peninsula:
Pit of Despair
Pit Of Despair

Our favorite hole can be found south from Lang. South from Lang you encounter a merchant. From him you turn left, here you find a hole. Beware of Forest Spiked Maw.






First level

Pick 3 skull. With them you can open the door to the next level. You find a chest here too. The chests that you see when you arrive from the surface its end of this whole maze.









Second level

Keep the direction EXACTLY according to the map (in the dark, you can easily disorient) and get to the next level.








Third level

In the corners are four artifacts to collect. When you will have all four artifacts, place them to stand around the center.
Then pick ANKH, which lies in the middle and open the door ANKH DOOR to the next level.








Fourth level

The fourth level is a labyrinth of stairs, so keep direction according to maps very carefully... When you reach the end, you will find yourself at the beginning. You can clear chests and leave this place.
Utraean Circle
Your main task is to get all nine townstones and bring them to Hirot. After you find the first stone and get the Signet Ring of the Protectors Utraean, its don't matter on order you get stones.









Elddim Townstone

Talk to a priest in the church, She give you first quest. Elddim townstone can be found in acient Crypt (east of town). In the first sarcophagus on which you find there. Go back to priest. You get the ring and the recommendation to travel to next city.



Crystwind Townstone

The priest tells you that you have to talk to locals. One local citizen tells you that he can exchange townstone for a rune stone of Diamond. This rune has Krug magician near town.





Fallraen Townstone

First of all, talk with the priest. (otherwise you will not be able pick the townstone). He tells you where found a townstone. North from city its Furok Cave. In it you will find the corpse and the second priest with townstone. You can revive the priest (to feel good:). Return with stone back to city.






Meren Townstone

Talk with the priest. He tells you that the townstone is in the temple somewhere in the south. Go south to Lang. When you encounter a merchant get to right along the cliff. Walk up to the shrine. And watch out for bandits.




Lang Townstone

You get townstone after smaltalk with the priest.









Quillrabe Townstone

In Quillrabe talk to a priest and then go to Hirot. Stone Dragon Queen has townstone. You will certainly not miss her.

Hirot Townstone

Hirots townstone its already on its place.







Grescal Townstone

In Grescal talk to the priest. He tells you that the stone is in the Abandoned Ruins near the town. ear trade with potions look for torches - they lead you into the ruins. Do not forget to inspect the wall, there are two bricks to open the secret door. After one from them, you can also find townstone.

Ten stone

In Hirot place all the pieces on Utraean Circle - they will open the way to the underground. Before you enter,go talk to the priest - you get the tenth stone. Tenth stone put in underground at the altar. When you return to the priest you get Utraean Helm. Furthermore, in the underground you will find the book Trial of Gallus.
Trial of Gallus
Enigma
Trial of Gallus is part parody, partialy list of those who worked on the DS and partialy parody of the secret cow level in Diablo II. It is not a task that would show you in the journal. You can do this quest when you found book Trial of Gallus at the end of the main quest. The book is a enigma:

''Climb to the sky on the sunbaked mesa
Give to the moon with the treble stones
Place down the eye of the crystal temple
Gift of the steel from a virgin hand
The final piece within your grasp
A leap of faith convenes his trial.''


Fury's Eye
If you do not already have Fury's eye, head out on the map of Kingdom Ehb to Jeriah's Cabin (the crystal caves). In the crystal caves go to the point where is the underground temple. In the last room (there are several chests) is the active center of the room floor - after the opening secret chamber, you will there find Fury's eye.

Starting knife
To obtain the knives you need two computers. Colleague will set up a game, you join-in and create a new character. Throw down your knife as soon after launch. Log out and log in again with your character and pick up a knife.
For the advanced users: in dungeonsiege.ini add the line: multi = true it allows you to run multiple copies of the DS on one account.

Book Trial of Gallus
You get this when you complete the main quest (Utraean Circle - viz. Above)

Forgotten Mesa

Once you have all three items so you can travel from Crystwindu to Quillrabe (or vice versa) on the way you see a soldier standing at the elevator. Take a lift. You'll find another elevator - go up again. Now you are on the platform where its waiting a dragon, and behind him it is a secret entrance to Forrgoten Mesa (which opens only when you have the book Triall of Gallus).
Here are some elevators to get to the place where lies on the ground three plates. The direction in which you came place gradually: Fury's eye, knife and a book. If you do this correctly, objects disappear and elevator come which take you to entrance to the hens.

Enemies
In the dungeon is about 30 chickens named after the developers DS and tap (Chris Taylor). In a separate room its Colonel Noric. Hens have a high defense and high attack. It is very important that you were well-dressed. Characters who are purely focused on the Nature Magic or Ranged will have will have "minor" trouble to kill at least one hen (if alone). Generally speaking, if you do not kill in 5 minutes or so per hen you are probably not yet sufficiently prepared.
Colonel Noric - He has strongest defense and highest attack (540-850). It is good to use magic Shared Pain or Pain Reflux (returns 30-50% damage). Otherwise, you will need something with piercing damage.
Closing Notes