Starbound

Starbound

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Classic Monster Skills
 
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Jan 8, 2018 @ 7:20pm
Jan 10, 2018 @ 4:35pm
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Classic Monster Skills

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In 1 collection by KitsunariSoleil
Wulf's Intergalactic Wilds (Modpack Version)
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Description
Brings back the monster skills that monsters used in the Early Access.
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9 Comments
KitsunariSoleil  [author] Sep 26, 2018 @ 8:28pm 
@K!! Not sure how long ago you tried it with the mini bosses, but th as t definitely shouldn't be an issue anymore because in the files they are called something like classicmbquadruped or something, which I doubt is the same name the other mods uses.

As for this and using Supper's, just use Supper's and not this one. Like I said, it's mostly a shoddy option with only minor details. Supper's has far more and far better additions.
Kae Sep 26, 2018 @ 1:40pm 
To me there seems to be a few random drops added to the monsters in Supper's. I may just be mistaken, but I saw seemingly uncalled for materials dropped from generated monsters now and then. Again, I may just be misunderstanding something.

I've tried IW content with and without Supper's a while ago. A lot more IW exclusive drops seem to occur when I don't have Supper's installed.

The only major conflict I saw (implying there may be more) between IW content and Supper's was with the miniboss mod (boss died instantly) and likely this one (Supper's claims to be incompatible with other monster attack mods).
KitsunariSoleil  [author] Sep 26, 2018 @ 12:37pm 
@K!! Good ideas, but this is only to bring back the unused-but-still-in-the-files attacks and make them work. Not really to add anything to them.

You tried Supper's? If you tell me the incompatibilities I will likely be able to fix them, either within the mod itself or with an addon that requires both conflicting mods so they no longer conflict when installed together with said addon.
Kae Sep 24, 2018 @ 3:44pm 
I know you haven't worked on this one in a while and I don't know if you will, but I just want to ask one thing. I've seen in other monster attack mods that some of them add certain debuffs to corresponding attacks (cold for frost breath, etc). The elemental damages also correspond well. In this mod, however, both of those are slightly lacking.

I downloaded this because it was the most compatible with your Intergalactic Wilds mods - the two other mods I found had problems with drops and/or were a little tedious overall. This one isn't bad, and sticks to vanilla at a pleasing rate, but maybe one or two changes wouldn't hurt.

Sorry for bugging you about it, I just wanted to let you know ;3
KitsunariSoleil  [author] Jan 23, 2018 @ 11:42am 
@TheAncientOne in that case the only thing I can think of us the otherwise vanilla-broken skills having that affect. Other than patching and fixing the broken skills, all this does is patch monsters to have said skills - and only generated ones. Nothing else, at all.
the halloween man Jan 22, 2018 @ 3:38am 
problem! i did uninstall this since i think it said it was able to be removed, but this is probably the mod breaking my pet system, and, uh uninstalling this broke meh game even though i sold every non critter pet i have!
Alucard3598 Jan 20, 2018 @ 5:29am 
Ah okay. I ask because of the Difficulty Overhaul mod, which removes invincibility frames, so each projectile on a spammy attack will hit.
KitsunariSoleil  [author] Jan 20, 2018 @ 4:25am 
@Alucard Some are sort? Like a wave of glitter attack. But they all have cooldowns.
You can always subscribe then unsubscribe if it isn’t your thing. It won’t break anything. It shouldn’t, anyway.

Alternatively go into the atmosphere of a planet and fight the giant birds. They still have generally the same ranged attacks.
Alucard3598 Jan 19, 2018 @ 10:37pm 
I'm not particularly familiar with early access. What kind of attacks does it add? No super spammy ones I hope.