Arma 3
132 ratings
St-George island
 
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
717.905 MB
Jan 7, 2018 @ 8:23am
Mar 23 @ 8:56am
299 Change Notes ( view )

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St-George island

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Description
St-George island
"Based on a fictional island"


Size : 7680x7680
1 years work
== > it's an alpha < ==

TO ENTER THE POLICE/PRISONS: ENTER THIS IN DEBUG AND HIT LOCAL EXECUTE (PRESS ESC IN EDITOR TO SEE THIS):

player setVariable ["copLevel",1,true];

thanks to :
Malcain for Lightning
Revo for " 3den enhanced "
LSD for " ZEC "
Adanteh for " object placement TBH "
Mattaust for " ArmA 3 Custom Buildings - Original "
PoolPank for " PLP Beach Objects "
Egil Ballestad for " Mechanical door "



The team:

Project Lead : Dark
First designer : Nawak
Secon designer : Jericho, Pythares

Special thanks :
to BIS for his games and the team "Les vétérans" for his help
to Malcain for Ambient Lightning of the map
to [HG]RaVeN103 for this Tunnel 3d model


https://forums.bohemia.net/forums/topic/212471-map-st-george-island/
Popular Discussions View All (1)
0
Jan 8 @ 4:49pm
Bikey for multiplayer only partially signed.
aussie battler
< >
136 Comments
Durotan | Dreaming Apr 18 @ 10:21am 
Bonjour,
Vous avez un endroit ou on peut faire du report de bug ?
Genre des escaliers trop haut du coup on peut pas monter, rocher trop proche d'un escalier qui empêche le passage, un soucis avec un tas de terre mal posé qui bug, etc.. ? Afin qu'on puisse vous faire des retours sur les problèmes aperçu ?

Merci à vous !
Shu Akechi Apr 9 @ 5:32am 
not gonna like this map is coming along really well
Eternal Dolphin Apr 9 @ 4:58am 
Amazing Work, the underground parts and bases are fantastic. I can build a alot of Missions for my Clan on it :)
Nawak  [author] Apr 2 @ 10:40am 
Thanks Gryper :-) , maybe later. New Golf WIP and other surprise :-)
Gryper Mar 29 @ 4:27am 
The runway at St. Jean airport should actually be runway 18/36, if you feel like changing it.
nirawin29 Mar 17 @ 4:15am 
Gill i haven't bug with the new update, the bug is you :p
Gill Mar 16 @ 7:45pm 
Your new update broke your map, crashes the game. Nice work.
Nawak  [author] Mar 10 @ 7:37am 
Bonjour Alex, le coté est est en cours d'amménagement, au menu mais avec des réserves : parc d'attraction, golf, village accroché ds les montagnes, jungle sauvage, base militaire et base de recherches, village type petite venise et plein d'autres choses... zone balnéaire etc...
alexjackson57[KW] Mar 10 @ 6:38am 
tu compte faire quoi sur le coté est de la map ?
Malcain Mar 5 @ 7:40pm 
Thumbs up for updates! Looks great!
Couple of questions/suggestions:

1. Is there any particular reason why you don't use these packs/objects?:
https://steamcommunity.com/sharedfiles/filedetails/?id=701300272
https://steamcommunity.com/sharedfiles/filedetails/?id=504690333
https://steamcommunity.com/sharedfiles/filedetails/?id=488686521
There are a lot of great-looking objects that would suit the map and help you bring more variety.

2. This Industrial(Tanoa) structure is not used, any reason?: "Land_StorageTank_01_small_F".

3. Also if you want a working lift, you may want to use "xcam_objects" from Taunus map. AFAIK it's free to use.

4. Please make Malden lighthouses entarable(open the door). Their doors can't be opened, so you have to place a lighthouse model with an opened door to make them entarable.

And last question: Is lighting revert intended? (I need to know if I shall make a separate addon).