Sid Meier's Civilization V

Sid Meier's Civilization V

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Terra Nostra: Large Earth
File Size
0.148 MB
Feb 9, 2013 @ 2:51pm
Jul 29, 2013 @ 9:27am
8 Change Notes ( view )

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Terra Nostra: Large Earth

In 1 collection by Moriboe
Terra Nostra
5 items
Compatible: G+K only
- Khazar Khaganate
- Inuit Civilization
- Zambezi - Civilizations
- Ancient Native American Civs Lite (G-K)
- The Kingdom of Portugal

You can download these together by subscribing to the Terra Nostra collection.

Play via Mods, Custom Game.

Based on Rhye's earth map from Civ4. Includes 4 religions from Tomatekh's mods.
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Sep 12, 2014 @ 8:14pm 
You know, I wonder why Rhye never modded for this game. He would've made some great stuff.
Moriboe  [author] Jan 9, 2014 @ 2:45pm 

@besh: maybe you can try the same as mba5018? It would certainly explain why the download manager thinks you have the mod, yet it doesn't appear ingame.
mba5018 Jan 8, 2014 @ 7:13pm 
All my mods are in their mod subfolder, but terra nostra large earth (v 5).civ5mod was alone in the mods folder. I created a subfolder that i named Terra Nostra Large Earth (v 5) and dragged the terra nostra large earth (v 5).civ5mod file it in. And Voila! it worked!. I'll be back with my apreciation of the game. See ya
besh Jan 7, 2014 @ 6:21am 
I cant see it in my mod list. "Delete the mod from your MODS folder, clear (delete) the cache and resubscribe"- its does not help. Also after i runned the game the folder with that mod is still empty, maybe it can not be extracted or something. Any ideas how to fix it?
Moriboe  [author] Jan 6, 2014 @ 11:30pm 
Yes. Did you choose 'custom game'?
mba5018 Jan 6, 2014 @ 7:14pm 
Well... loaded everything. Got the mods but the map just won't shhow. Is this G&K compatible?
Moriboe  [author] Jun 13, 2013 @ 9:51pm 
Well I'd say this mod is more or less what you ask for. It has real starting positions, and there are versions of the map inside without Korea.
embosssed Jun 13, 2013 @ 2:01am 
I love playing the old Terra Nostra map. What I would love is this map with G&K compatability and MOST importantly Real starting positions. Is this possible? There is a great MOd available but it requires Korea DLC which I dont have (Its about the only one I dont have)
Moriboe  [author] May 15, 2013 @ 11:29pm 
I had considered that (they were in my original Terra Nostra mod), but I'd have to tweak the UA to make their start situation more favorable. Also the area seems to be free from zealous AI expanding, so it's low priority. I am planning to update with a new Zambezi release (when my Nri civ gets the art it needs).

Something else I had been thinking was to introduce a settler upgrade line: settler - pioneer - architect, getting more costly and being capped in number, the architect at only one (at a time). This should reduce the effect of a few civs going expansion crazy past the industrial age.
guys May 15, 2013 @ 6:32pm 
Is it possible in the future for the Tibetan Civilization mod to be a part of this as well? (Probably after it's V2 patch is released to avoid having to change to much), or would you delay it for the next Zambezi patch?