XCOM 2
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Scouting Protocol WOTC
 
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0.384 MB
Jan 1, 2018 @ 11:58pm
Jan 14 @ 1:42pm
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Scouting Protocol WOTC

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In 1 collection by Iridar
Iridar's Mod Collection
149 items
Description
This mod gives any GREMLIN user the Scouting Protocol ability. It will send the GREMLIN to a specific area and then backwards, revealing fog of war and enemy positions until the end of your turn.

# TACTICAL INFORMATION

- Scouting Protocol is an additional ability, given to any soldier with a GREMLIN equipped.
- Scouting Protocol does not break concealment or alert enemies in any other way.
- Unlike Scanning Protocol, Scouting Protocol does not reveal hidden Faceless or burrowed Chryssalids.
- The purpose of Scouting Protocol is to provide safe scouting during the early game, without having to rely on Concealment.
- Similar to XCOM operatives, GREMLIN's vision will not go through hard cover.
- Enemies spotted by the GREMLIN cannot be targeted through Squadsight.

# CONFIGURATION

By default, Scouting Protocol:
- Costs one action.
- Has no cooldown.
- Has infinite charges.
- Does not end turn.

All of this, as well as ability cast range and reveal radius can be configured in "Config\XComScoutingProtocolWOTC.ini".

For example, you can make Scouting Protocol a free action, but give it a 1-2 turn cooldown. Or give yourself only a couple of charges per mission.
Giving Scouting Protocol a huge reveal radius does not really work, due to cover blocking vision.

# COMPATIBILITY

This is a WOTC version. For vanilla version go here: http://steamcommunity.com/sharedfiles/filedetails/?id=948404336

Scouting Protocol is simply an ability attached to any "weapon" that has Weapon Category of 'gremlin'. It should be automatically compatible with mod-added cosmetic variants of Gremlins. It's also possible to edit this mod's config to give Scouting Protocol to other weapon categories, in case there is a mod that adds Gremlin-like weapons with another weapon category.

# Non-steam version of the mod:
https://www.nexusmods.com/xcom2/mods/688/?

# CREDITS

Special thanks to cook447: https://www.reddit.com/user/cook447
For his invaluable tutorial on creating XCOM2 mods.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (1)
1
Jan 14 @ 1:44pm
Localization
Erazil
< >
39 Comments
initium Mar 31 @ 6:38pm 
Fair enough. Worth asking though =)

Look forward to seeing your other mods
Iridar  [author] Mar 31 @ 12:51pm 
@initium
Sorry, but I can't afford to spend days on adjusting this one little mod, I must follow my schedule.
initium Mar 30 @ 4:43am 
I've looked on your blog and see you have plans for this mod. Please please release them.

I've always had an issue with the gremlin not being able to scout and mark targets.
I also have an issue with snipers using squadsight, which seemed pretty limited for what a sniper is suppose to be. Adding a gremlin to a sniper with these abilities would be my dream. Though there are other issues that brings to the sniper class. Still I look forward to your update of this mod. Great work.
initium Mar 25 @ 5:10am 
Yeah. I didn't know that ";" at the front of a template code would delete it from the ini file. It's still clean and tidy in the Default game setting in the Steamapp folder.
Lucky for me I always make a copy of any file I edit, keeping it the same folder. I just add "_orig" at the end so I can find it ;)

Lesson learnt.

Looking forward to seeing what other mods you're creating.
Iridar  [author] Mar 25 @ 5:03am 
Wow, what a mess.
initium Mar 25 @ 5:02am 
Figured it out and new campaign seems free of glitches =)

Nothing to do with this mod, though for reference here's what it is.

If you comment out all the vanilla soldier [???? X2SoldierClassTemplate] in your XComClassData.ini then when you start the game it effectively concatonates all the code into one template, looking for the active [???? X2SoldierClassTemplate]. As the only free template is the Rookie at the top that template gets everything below it.
What gave it away was the Character Pool showing a gremlin behind every character no matter the class selected. This is the reason that the Gremlin ability was showing on a Rookie.
initium Mar 25 @ 2:34am 
That's what I thought too. I'm baffled as to why it would be showing on a Rookie.

I'm going to run a fresh campaign, as I'm testing and testing mods and tweaks. I'll let you know if I see this happen again.

Thanks for replying. Good to know your around.
Iridar  [author] Mar 25 @ 2:25am 
@initium
Scouting Protocol is attached to Gremlins. If a soldier has no Grenlin, they should not have Scouting Protocol.
initium Mar 25 @ 2:21am 
@Iridar

Love your mods. Started to use this one as I want to build a specialist class to replace the vanilla version. Not sure if this is anything to do with your mod however I have a campaign running and on a mission where I receive 2 reward rookie soldiers this function showed. Obviously they have no gremlin. Pretty sure the game would crash if I tried to use the ability, but tested it anyway.

The result is that you can scroll through the map after selecting the ability, but at the point where you select a point on the map where the gremlin (invisible) returns the game freezes. Nothing can be done but force quit.

Like I say. I'm not certain that this is your mod but I thought I'd mention to see what you think.
PS - Like the reward soldiers, I too am a rookie =)
Gguy Jan 14 @ 11:52am 
You could make it so that they can be spotted, but only if they are like literally a block away from the enemy (aka face to face). Drones might be small and harder to see, but they aren't exactly invisible =P.