Team Fortress 2

Team Fortress 2

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Schism (a23)
 
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Game Mode: King Of The Hill
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2.997 MB
Dec 31, 2017 @ 10:23am
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Schism (a23)

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Description
This map is based on the light/dark world mechanic from Metroid Prime 2: Echoes, my favorite chapter from my collectively favorite game of all time, the Metroid Prime Trilogy. The idea is that the level has been split into two parallel dimensions - a light one and a dark one - hence the title. It's a KotH map where a team must own the point in both dimensions for their timer to start ticking down; ownership being split across dimensions will just pause the timer entirely.

To navigate between the dimensions, there are one-way vortexes throughout the map. While the map is rather small in 3D space, hopping back and forth between two worlds essentially turns the gameplay four-dimensional.
Popular Discussions View All (1)
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Jan 20 @ 5:37pm
any severs running?
Rambo
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13 Comments
EelektrossSucc Jul 30 @ 7:01pm 
This map is amazing. Of course I see there is a problem with using bots, but I won't nag about that. My only problem with this map is that it's a little too open... Now that might just be me, but perhaps you should try adding a bit of obstacles/decorations that would change based on which version you were in. Also I wonder if you could probably make an alternate version of this map, but instead have the dark world act like it does in the games, and have those regeneration lamps around the dark world so where you can still access the point without issue, but then anywhere not covered slowly decreases your health. THAT would be really cool.
And of course to balance it, all you need to do is place a few traps in the light version.

This is just my opinions though, so you don't need to do a thing, and really nice job with this map:steamhappy:
Samus Aran May 8 @ 9:25am 
Yeah. Also, something I'd like to suggest that I forgot to say as I was looking around the map is to consider having both teams start in either dimension. For example having RED team's spawn in the dark world and BLU's spawn in the light world. It would make it for a little more balanced map I think where both teams can have a clear shot to try and cap the point in their dimension OR also just as quickly go into the other dimension as they come out of spawn to intercept the other team. Since this map was inspired by Metroid Prime 2, it could also help be more reminicent of that with the two sides coming from the two dimensions fighting over control of both. Just something I thought would be helpful. I'm in no way an experienced map maker.
VinLAURiA  [author] May 7 @ 6:38pm 
Yeah, I'm aware of the bots crashing it. I don't think their pathfinding knows how to handle the portals and how simultaneously-active points are in two completely separate BSP spaces. It might be an unsolvable issue; I might have to ask UEAKCrash how he handled it in Spookeyridge.
Samus Aran May 5 @ 12:11pm 
Very good map. I was surprised that bots actually could play on it somewhat. However, bots also seem to crash the entire game when playing on the map.
Violet Mar 19 @ 10:38am 
I had a bug when I was testing this with bots, the bots can cap the light point before the countdown to it activating starts, and when it does eventually happen, the game crashes when it reaches zero on the already capped point
lennychu Jan 26 @ 6:36pm 
i would love to see this in a valve server que
Xx_edgyname_xX Jan 22 @ 11:44am 
it seems a lot like a quake map, plays like it too. Very cool concept though.
Captain Maggot Jan 21 @ 11:33pm 
The idea by itself is nice but...not having the TF2 feeling.
make it have the TF2 feeling and all's gonna be alright
Violet42 Jan 21 @ 1:53pm 
That's awesome! The Metroid Prime Trilogy is one of my favorite's too. I noticed the influence from the second I saw the thumbnail. Nicely done!
kiborg2003 Jan 21 @ 9:35am 
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