ARK: Survival Evolved

ARK: Survival Evolved

2,786 ratings
Immersive Taming
Content Types: Mod, Creatures, Rebalancing
File Size
94.096 MB
Dec 31, 2017 @ 3:53am
Apr 3, 2019 @ 12:08pm
71 Change Notes ( view )

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Immersive Taming


Immersive Taming offers an alternative to Ark's vanilla taming methods, by allowing creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following you around, wanting care or fed a fresh corpse, and may even protect you in battle!

Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a configurable bonus as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants affinity dependant on creature size, with smaller creatures providing the affinity of Raw Meat all the way up to the largest creatures providing the affinity of Mutton.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Damage is converted to affinity with a 20% bonus, and increases taming progress.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

Additional features, many of which can be edited via the Taming Customizer Menu -

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame (Can be disabled via menu).
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Option for taming to commence through combat events in the wild.
- Options to use Taming Ineffectiveness and Imprinting
- Configurable bait affinity values, which allow players or server hosts to fully customize each item.

Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. By default, bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. In addition, taming can also commence on some creatures by saving their life in the wild.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will grant a short de-buff to taming progress, in addition to negatively impacting taming effectiveness and imprinting. Damaging the creature for an extended period will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.

* By default, some species with strict diets have been manually added to certain baits. See this thread for more info.

* You can also edit bait preferences to your own liking, using the Taming Customizer Menu. Allows you to create custom food chains and kibble trees, along with per creature tweaks. See this thread for more info.

Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way, but the mod allows an option to disable vanilla taming.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait preferences and adding a KO requirement for certain creatures. These options are accessed via the in game Taming Customizer Menu. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.

Spawn Codes and Engram Info[]

Mod ID: 1251632107


Popular Discussions View All (147)
Apr 4 @ 2:13pm
Unable to craft trophy bait.
Apr 1 @ 9:55am
PINNED: Bugreports
Mar 21 @ 6:04am
will this work with genesis?
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Muad'dib Apr 4 @ 11:31am 
Ok, another question.

I see in pics that it looks like you can attach bait to a fishing pole to tame aquatic dinos. Is that correct? I haven't yet found a video that shows about how to do aquatics.
Muad'dib Apr 3 @ 7:00pm 

Thank you for the response. Unfortunately every time I try to set myself as admin and/or use cheats it fails, no clue why. So I won't be adjusting any of the default settings I guess but I did test it on a Trike and it was pretty cool... I seem to be more laggy now though.
pcfixer40 Apr 3 @ 3:07pm 
Yes, it is effectied by tame settings, and I believe it also has its own setting you can adjust.

Your are misunderstanding. The targeting prevention is in effect only during that potion of the tame. When the creature is tamed, the targeting prevention will disappear; after a short delay giving you time to get away with your new tame.

Also worth noting, the prevention is only in a short range surrounding the in progress tame.
Muad'dib Apr 3 @ 2:55pm 
A few question I'm not finding in the thousands of comments after a few pages:

Does taming speed affect this? I had previously had it set kind of high because it's just GF and I so I set it at single player speed.

In the video I saw something where after taming a dilo it said none of it's species would attack now... none of them? If I tame a few T-Rex then none of the rest will attack me? Is that correct and is there a way to make that not the case? Really don't want to be liked by all Dilo's just because I tamed 3 or 4 of them.
Nails Apr 3 @ 1:13pm 
RE-POST EDIT: Whenever I make a admin change in the journal and exit the message says that it's been "saved", however when I go back into the journal it's not saving properly. We run 5 maps and for some reason it's saving on one of our maps, but not on any of the others. It appears i'm not the only one this is happening to. Couldn't find anything in known bugs. Am i missing something? :steamfacepalm:
STEADFAST Apr 2 @ 1:29pm 
@Dulciphi and @pcfixer40 Thank you very much for your feedback, turns out yes that was the problem, I was using an argy and stood on a high place with my rifle. I'll get my Basilisk :)
Screetsch Apr 2 @ 1:29pm 
Can u tame with this mod alpha dinos ?
Dulciphi Apr 2 @ 12:28pm 
@Steadfast For combat taming a Yuty, you might have to get on a spino, Rex or other tame that isn't scared out of control by the Yuty's roar. I used a Spino, stood it up on its hind legs and slapped the Yuty a few times. Job done. I noticed earlier in my game when I tried to combat tame a Rex that you have to be either dealing direct melee damage yourself or mounted on a dino that's hitting it to make any progress. Using unmounted tames is cowardly, as are the other methods pcfixer40 mentioned.
pcfixer40 Apr 2 @ 9:27am 
What's your mount and how are you fighting?

For any damage to count , the creature must not be trying to flee, and be within consistent range of you; be capable of reliably hitting you. So while I have done it myself to confirm, if your fighting from an argy, you will most likely be in a position where it can't hit you most of the time, and will therefor not gain progress for it. Using ranged weapons for a unreachable position to it, will also trip the mechanic.
STEADFAST Apr 2 @ 9:02am 
Im trying to combat tame a Yuty and it keeps saying it is unimpressed my my cowardly tactics, engage it in a fair fight. Define "Fair Fight" and what should I do now?