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Character Overhaul Seven - Steam Release | ChaOS - SR
This is an early access kind of built of my ChaOS mod for the re-release of FF7 on Steam. It's a nearly complete overhaul of the character models. It's based on the PRP mod (Phoenix Resurection Project) but aims to unify the style of the models and also give them a more realistic shape. Though, it's not a model replacer which use full textured models as some mods here on Steam do, but I achieve a much higher quality which makes this not to a drawback. There are some limitations which doesn't let me use the full potential. One thing is the tool to work on the models itself (has some bugs and is based on VB6) and another is the extra compressed snowboard minigame which we currently can't modify.
This is kinda different from the installation method you see here on Steam. There are two reasons for that reason one - sharing game files is illegal. While I haven't seen this in practice, it would be in theory possible to build a game from all the loose files. The other reason is that it works as a patch to the game files which means that it can be used along with other mods and a few things can be made optional.
Extract the files with 7zip[www.7-zip.org] to any place you want (keep in mind that since windows 7 some folders have an extra write protection). I would suggest the desktop but it's up to you. It will create a folder with some sub folders, an exe and a batch file.
Now locate where these files are in your FF7 root folder and copy and paste them in 0_LGP_In: and 0_LGP_Out:
Run the batch file lgp_edit.bat and press a and hit Enter. Close the cmd when finished.
Place the files from 0_LGP_Out back from where you have grabbed them
I made the experience that ulgp can fail to patch the file, if the file was already edited before. Therefor I changed the installation a bit and now the batch file use 0_LGP_In as source, but to be absolutely on the safe side you should also paste the files in 0_LGP_Out. This way you have also the vanilla files always as backup. *These files have different marker in the file name for other languages than English. If you play a non English version than change the name of these files to the English ones, patch them and rename them back. That's it.
If you don't like the sword equiped on Cloud's back, then you can install this. Simply drag the content into the ChaOS folder and overwrite the files when ask.
This is an early built of my mod so keep in mind that there can be bugs I haven't noticed yet.
Issue I can't solve
the snowboard minigame use the chibi models
the shadow in battle looks awkward (I think its kage.dat in the battle folder but I can't edit it to use a real texture)
the models do look very tiny in some cases*
the blink of the eyes does look strange*
solved *I could fix this but this needs editing of the flevel.lgp which would make the mode less useful as a universal replacer. Maybe I make an extra installation tutorial for the closed eye texture in the future.
Square for making such a great game
SquareEnix for... well for making Final Fantasy to a cash cow
DLPB for the Patcher
Luksy and Aali for creating uLgp
Borde for creating Kimera
The PRP team which did the first character overhaul
and all the other artists from Qhimm forums
Update 01 FIX2 03/21/18
wrong bit in file header caused black textures in battle for RedXIII eyes
wrong name format of Cid's Highwind logo texture made his right arm disappearing
Update 01 FIX: 03/01/18
wrong bit in file header caused black textures in battle
wrong name format of Barrett's tattoo texture made his arm disappearing
Update 01: 01/12/18
Barrett has now his original tattoo (new and remastered)
Barrett has gotten some scars on the face and uperbody I also added some pre-light shading on the metal surfaces. Nothing ground breaking but looks a bit better
Tifa's cowgirl model is fixed
Updated Clouds model for the Chocobo Race
Updated Cid's model
Barrett - necklace and tattoo added (as well as the other things I added to the field model)
Red XIII is now finalised. The right back leg wasn't recolored by me in the previos version.