rFactor 2

rFactor 2

30 ratings
Buenos Aires ePrix
 
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223.416 MB
Dec 28, 2017 @ 5:09pm
Apr 2 @ 4:18pm
7 Change Notes ( view )

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Description
Added new shader standard to track with rain puddle effect, AI re-work, changed track to VicGames Formula E Venue
Popular Discussions View All (1)
5
Apr 21 @ 7:57am
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LEOBARUK13
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44 Comments
LEOBARUK13  [author] Mar 25 @ 11:55am 
Hey guys, amazing new AIW created by Bernd releaased for this track... I changed the venue track to Vicgames Formula E too because I want torelease more Formula E tracks then all will be in the same folder. Trees are optimised too, then, I need feedbacks about the FPS if is better or not.
Thanks all!
idead.bandcamp.com Feb 18 @ 1:50pm 
Haha yeah, i think Studio 397 should put all their efforts into licensing as many race tracks as they can and laser scanning them. This level of simulation in this game deserver laser scanned tracks. In saying all that i tried your track in some timed laps and im really liking it, keep up the good work.
Bendem Feb 16 @ 8:55am 
A good job. Nice IA. Thank you so much!!
LEOBARUK13  [author] Feb 14 @ 2:12pm 
i_dead88 I hope too that S-397develop the full season trackpack... when (if) they release I can delete the tracks repeated... I prefer work on tracks that is out of this calendar but I already have base for Buenos Aires and Punta del Este, so, I'm working on it till S-397 or anybody do a better version...
About AI I'm working on it and FPS (trees bad optimised) too...
For next step I have done the puddlemap and the main bump in the 2nd sector...
I hope u enjoy the track in actual state but, I pretend to make some updates till I don't know anything more to do or its be complete!
idead.bandcamp.com Feb 13 @ 7:37pm 
ohh i hope AI is good, i enjoy playng single layer with full time job haha
idead.bandcamp.com Feb 13 @ 7:36pm 
i really thought offical track pack for formula e would be released by the developer since they have the license plus first track of the season.

looking forward to trying this one out, thanks
LEOBARUK13  [author] Jan 30 @ 12:39pm 
Its because the number of 3d trees... I'll work on a way to make a lower count of polys in the trees to make the FPS better!
djfil007 Jan 27 @ 10:15pm 
Really nice track... but for some reason tanks my frame rate, i haven't had a track in rFactor 2 do that yet.
LEOBARUK13  [author] Jan 17 @ 3:46am 
now its time to work on AI lap and bumps in specific points of the track
sym979 Jan 16 @ 12:51am 
Well done! Really good job.