Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Dawn of War 3 - Revolution (0.70)
   
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Tags: tuning
File Size
Posted
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2.894 MB
Dec 25, 2017 @ 12:46pm
Jan 27, 2018 @ 10:59am
16 Change Notes ( view )

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Dawn of War 3 - Revolution (0.70)

Description
NEW STEAM GROUP: http://steamcommunity.com/groups/DOWIII-REVOLUTION-MOD

With this Mod I try to create a new form of game within Dawn of War III to make it more fun, less monotonous and give freshness to the gameplay.

Some of the most outstanding features are:

  • All the technological trees have been modified.
  • The flow of growth of requisitions has been reduced and the energy flow increased.
  • Removed doctrines and implemented some of them as unlockable skills according to the technological level.
  • Modified the attributes and costs of the units.
  • New skills for some units.
  • Reedited some units, buildings and investigations.
  • Possibility of building land mines and turrets in all races.
  • Tactical space marines can equip themselves with all kinds of weapons (Flamethrower, plasma, laser, heavy bolters and missile launchers)
  • Gretchins can search for resources in scrap.
  • The Eldar can use the portals for teleportation from the beginning, but only between them and the HQ.
  • The Eldar enjoy invisibility on their portals and the units and buildings around them automatically when Tier 3 is reached.
  • Sniper units, Rangers Eldars and wirlwind limited to 3 squads / units.
  • In the game mode of the energy core, the towers, shield generators and the core can be repaired.
  • Some heroes now have the ability to detect stealth units:
    • Orks: Kommando and Zappnoggin.
    • Space Marines: Librarian and Gabriel Angellos.
    • Eldars: Macha and Ronahn.
  • - NEW ELITE POINT SYSTEM - http://steamcommunity.com/sharedfiles/filedetails/changelog/1243894413

  • And much more...

IMPORTANT:

The last Elite units cannot be used, since the modification tool provided by Relic is outdated.

Game browser settings:

1) Mode: ALL GAME MODES
2) Doctrines: OFF
3) Elites: ON
4) Military Skill: ON


DESCRIPTIONS OF RACES:

Eldars:



It is a race that stands out for its high mobility, use of portals to move quickly and stealth. In this version, they have tried to do justice, since they have another cooler evolution mode and it is only possible to move between the portals and the HQ from the beginning, so now you can use real ambush strategies, returning the identity to this race. When you reach level 3, the invisibility will automatically activate on all the portals and benefit from it the units and buildings that surround it. The Rangers cause more damage, although they are limited to 3 squads.

Orks:



The technological tree has been modified slightly and some units have been cheapened, but keeping its essence. Some doctrines are automatically unlocked as they build more towers, turning the Orks into the race that must be, very numerous, noisy and junky. The Gretchins are permanently invisible and can put mines in the scrap free of charge. To be able to access weapons remotely it is necessary to have built the weapons stack first. The trucks are weaker but very economical, more useful and very accessible, since they can be produced very early from the HQ. Gretchins can rummage through junk and find requisitions or energy.

Space Marines:



Now the Scout and Sniper units are deployed from the HQ and to access Tactical Marines and Assault Marines it is necessary to build the doctrine chapel. There is no longer a specific unit with heavy bolters or lasers, now all weapons are upgradeable in tactical squads (unit per unit), including missile launchers. To be able to access the capsules of disembarkation it is necessary to build arsenals, but instead now the capsules take half of time in being able to be used again. Now the Space Marines are once again the most versatile race of all. The Snipers cause more damage but they are limited to 3 squadrons and the Wirlwind are also limited to 3 units, but they have a very high mobility.

I hope you have fun with this mod and I would like you to leave your comments in order to improve it.



Popular Discussions View All (1)
13
Apr 7, 2018 @ 9:03am
PINNED: What do you like and do not like about this mod?
Salvasc
< >
101 Comments
Salvasc  [author] Mar 6 @ 12:13pm 
Answering the last questions:

This mod is not going to receive updates at the moment.

The mod is implemented for use in skirmishes and online. It is not built to play in campaign mode.

Sorry for the delay in responding, I am quite disconnected from this matter.
Malata Societa' Official Feb 10 @ 3:53pm 
but this mod have effect on campaign???????????
Springtrap Feb 10 @ 1:13am 
Obviously, he will reupload it...eventually:steambored:
Dannyw Dec 29, 2020 @ 8:56am 
Is this mod dead and will the mod maker answer any of the comments? Those are my questions.
Malata Societa' Official Oct 9, 2020 @ 3:34pm 
but this mod have effect on campaign???????????
CRYpTobyPto Jul 15, 2020 @ 6:18am 
can i spin the camera angle? xD
Невероятно, но он May 1, 2020 @ 3:13am 
Is there a way to enable this mod for compaign missions?
Fishy Jul 27, 2019 @ 2:07pm 
If only this had been the original way this game had been made. *sigh*.
perkele Jul 17, 2019 @ 12:45pm 
Where do I download this from?
Pinky-Punisher Oct 29, 2018 @ 1:16pm 
where are new patch mod i want it