Arma 3
54 ratings
ObjectPlacementTBH
 
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Data Type: Mod
File Size
Posted
Updated
83.460 MB
Dec 24, 2017 @ 1:15pm
May 28 @ 9:25am
41 Change Notes ( view )

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ObjectPlacementTBH

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Description
This mod is WIP and might not always work 100% perfectly

READ FIRST
Manual is included in the mod folder. Use install_requirements.bat on first run
This mod does not work with battleEye, make sure it's off
If you have questsions don't add me, but ask it on the discord



Discord
For discussion regarding this mod there's a discord here: https://discord.gg/4dPdYBN

Keep in mind that this mod is mainly for powerusers.
If you have no idea what this mod is for, then don't bother subscribing because it is not for you.
It is primarily used for serious terrain makers (No kellys island people), so expect needing a decent knowledge of that to be able to actually use this.

WTF Is this?
It's a mod you place objects with for terrains.
It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset.
It also allows to do surface mask painting (TO BE USED FOR MINOR ADJUSTMENTS ONLY, DUE TO ARMA PERFORMANCE LIMITATIONS!)
There's a brush, composition placement, polygon fill, basic shapefile support (To make adjustments to roads, no previewing) and a bunch more stuff
It handles pitch / bank pretty well, with special handling for landSlopeContact items (Autoaligning walls, BUT ONLY IF YOU USE MY SUPER SPECIAL LIBRARY FILES)

But Adanteh, why doesn't it do this certain special thing?!!!one!!
Because no one has added it yet. If you have decent SQF knowledge, it's relatively easy to add extra tools yourself, just contact me somehow.
The backend uses python and I'd like to have a collection of general useful scripts in this as well, so if you have super special scripts please contribute to them.

If you hate this mod and much prefer XCam/typing coordinates in notepad then by all means stick to that.

It doesn't work!
Cool, make a ticket of what EXACTLY doesn't work on this page[gitlab.com]

Can I help?
Yes:
* Someone with better math can probably fix a bunch of rotation issues
* A better wallbuilder would be good
* Allow reading model data without extra tools (For proper automatic template generation)
* Written / video guides on how to use this
* Buying me beer

Credits
NeoArmageddon (Mapbuilder),
zgmrvn (Surface Painting, Modular setup),
Overfl0 (Pythia, Python stuff),
Mondkalb (SPAL Tool, Models),
_SCAR (Math, Export),
Ianbanks (Math, Export),
ChronicSilence (Matrixes),
Ice (Template Files)
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29 Comments
Pyth3rEx Aug 21 @ 4:33pm 
WOW!!! Is that the tool I've been looking for this entire time? Checking it out tmr and 100% adding it to my 'how to make a map' tutorial series if it's any good :)
Adanteh  [author] May 23 @ 12:47pm 
New update is out. Random python death should be fixed, the python backend working should now be your own fault. Also sticky mode has been added, preventing deselect of items when you start a moving / rotating action. Can turn it off in the toggles bar
t.roland79 May 22 @ 9:30am 
Thank you for the quick response and clarification!
Adanteh  [author] May 18 @ 7:39am 
No, this mod has nothing to do with that, it could be achieved by replacing newRoadShape config entry in tanoas cfgWorld config though, however removing it from the satellite would be impossible.
t.roland79 May 16 @ 1:01pm 
Hi! Would it be possible to hide all roads on the Tanoa map with this mod? I mean to overlay roads with grass ( for example) to achieve a natural island.
Thanks in advance for any response.
GeneralViez Dec 4, 2018 @ 8:54am 
@Adenteh

roger that! Appreciate you are busy before doing your hobby. I'll wait out for the update.:steamhappy:
Adanteh  [author] Dec 4, 2018 @ 7:55am 
Also made a discord server for some feedback, seeing workshop comments are absolute trash and everyone loves yet another discord server in their list https://discord.gg/4dPdYBN

Adanteh  [author] Dec 4, 2018 @ 7:33am 
@Spooky
I'm going to look into doing a tutorial soonish, just been busy with other things, only picked up fixing some issues in this mod again recently. Library is included by default, but a common issue is that for some 100% unknown reason the backend code refuses to load, which keeps the library empty. right now the only 'fix' is reloading a couple times, im going to add some better reporting in this week.
linker Dec 2, 2018 @ 6:29pm 
i am also getting an insuffient resources error, even though i still have plenty of ram left
linker Dec 2, 2018 @ 6:23pm 
for some reason there is no obejcts showing up in the composition tab, does anyone know why?