This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Vendetta Online
Feb 5, 2013 @ 2:55am
Mar 4, 2014 @ 10:55am
Recent Announcements View All (8)
Vendetta Online has been Greenlit!
Vendetta Online is the first MMO to release for Oculus Rift!
Release date: Already Released. VO 1.9 expansion in development.
Vendetta Online is a long-running, first & third-person 3D space combat MMORPG for Windows, Mac, Linux, iPad, WinRT and Android (including OUYA!). This MMO permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model, along with realistic physics, creates intense action against the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.

A free download:

Joystiq - "For active developer participation, Vendetta Online definitely runs near the head of the pack and might even lead it"

Kotaku - "a deep game with an intuitive interface"

Macworld - "a brilliant online gaming experience, clearly influenced by classic space games Elite and Frontier"

Vendetta Online has been built and expanded since the late 90s by a four-person independent studio, based in Milwaukee Wisconsin. The game originally debuted online in 2002, and shipped to retail stores in 2004. Since then, we've provided a non-stop supply of new updates and changes to the game, created with constant feedback from our supportive userbase. Among other things, the game offers:
  • Twitch Combat, meaning that success in combat is ultimately determined by player skill rather than character stats.
  • Realistic Physics underpins all flight mechanics and combat gameplay. Mass is dynamic (ships can jettison cargo, for instance) and even the shape of a given ship impacts its distribution of mass and handling characteristics.
  • Multiple flight control modes sit on top of this physics model. One gives a fly-by-wire approach, yielding a flightsim-style experience; the other offering advanced control over all six degrees of freedom, including vertical and horizontal strafe, plus conservation of momentum. Many other options also available (1st or 3rd person view, control styles, etc).
  • Configurable Ships with a flexible "port" system to allow usage of many addon types (weapons, scanners, sensors) with different tradeoffs.
  • A Massive Galaxy of over 7000 sectors. Three major player nations occupy most of the space, with two of the nations at war and one of them remaining neutral. Ten minor factions and corporations fill out other corners of the galaxy, creating situations of intrigue and conflict.
  • Complex AI guides the long-term decisions of huge numbers of NPCs. By handling NPCs as entire factions and nations, they can be coordinated towards large-scale strategic goals, reacting to player behaviour not just on an individual level, but across an entire faction over an extended period of time.
  • The Dynamic Economy drives commerce in the game universe, fluctuating over time based on the actions of both player and NPC traders. Corporations may hire combat-skilled players as escorts for trade convoys in dangerous territory, and will also react to the loss of convoys with the assignment of more defenses and by placing bounties on pirate heads.
  • Mining of Asteroids provides raw materials needed for the galaxy, the economy, as well as specialized player-constructable content available through the process of Manufacturing.
  • Galaxy-Wide News keeps people informed of the latest events: which bounty hunters have successfully brought down criminals, what locations have surplus or need for trade goods, and other information.
  • A Rich Backstory covering two millennia, which you can read online. This lays out the history and cultures that evolved within the game universe, along with the events whose echoes still resonate in the political divisions of our "present day" galaxy.
  • Subscription-based, but actively working towards a Free tier. As a small company, it's a risky process for us to convert from the classic subscription system that supports us, to something else. Still, we've just launched a new level-capped "Lite" subscription for Android users, and we're working to expand our available options to new players.
  • Would you like to learn more? Take a look at the Game Website or the vast amount of information on the totally-player-created VO-Wiki!

The Vendetta Online 1.9 Expansion

See the video list for extensive developer discussions of the Vendetta Online 1.9 goals, such as player RTS control of MMO battles, reactive AI nations, and game graphics and rendering technology changes.

Among other things, the VO 1.9 expansion includes:
  • Updated graphics, sounds, and rendering technology.
  • Major improvements to player-owned capital ships, like custom ship names, shields, shared ownership, and improved hangar access for captains.
  • A significant re-working of the game galaxy to make for larger and denser asteroid fields, with updated graphical assets.
  • An increase in the number of mineral and ore types, re-distributed throughout this updated galaxy.
  • More complex space stations, along with capship stations located at all Capitol sectors.
  • More persistent NPC types and Named NPCs, offering specialized missions and gameplay (disabled freighters, lost colonists, wandering smugglers, wanted assassins, etc).
  • Expansion of the dynamic economy to support more supply-side variability in cases where territory is conquered during Dynamic Warfare.
  • Expansion of the current Dynamic Warfare implementation to include the outbreak of small wars (lasting weeks to months) between minor factions in unaligned space, creating gameplay situations for Letters of Marque (privateering), smuggling and espionage.
  • More tools for player created content, related to creating events and persistent NPCs.

What would come with Vendetta Online for Steam?

We would integrate support for our 100% native Windows, Mac and Linux versions (since 2002, we're one of the longest-supporting, completely-native Linux games). We'd also like to integrate Steamworks features, including use of friend-finding features and showing our many existing Achievements.

Steam sales structure will be up to a discussion with Valve; but it's easy for us to allow players to pre-puchase blocks of time.

System Reqs
Popular Discussions View All (8)
Aug 30, 2014 @ 7:57pm
EVE Copy. Another Subscription Based Space RPG? No thanks
Fatal Error
Aug 2, 2015 @ 2:38am
Capital Ships
Apr 13, 2014 @ 10:24pm
release ??
< >
DirtyCamper Sep 3, 2019 @ 2:02am 
This game is awesome on linux, it is awesome in gear vr, but I am kinda lazy, I want to see an install button.
Phoenix (yes, another one) Jun 28, 2019 @ 3:16pm 
@Luxen De'Mark I take a look maybe once, or twice a year to see if anything has happened, and little, to nothing ever changes. All you have to do is look at even just the promises made here to see how slow they are to make progress, and how often they miss their own deadlines. Proper businesses learn to make adjustments, if they can't manage all their release formats, then guess what, they should reduce them, but instead they have for many years now just been jumping onto one new thing, after another, even things as pathetic as the Ouya. These guys for many years now have been my example of what not to do as an indie dev team.
Phoenix (yes, another one) Jun 28, 2019 @ 3:16pm 
@Luxen De'Mark That argument about it only having __ devs didn't hold water in 2004, and it sure as heck doesn't now. It used to have four devs, and there have been many small indie projects made by as few as one dev, that before working on said game may never even been involved in game development, or programming, like Dust: An Elysian Tail, yet were able to make a complete, and polished game. Managing your expectations, against your capacity is important in any business, a lesson they clearly have never learned in all these years.
babys1k[Z-V] Jan 10, 2019 @ 1:32pm 
хочу всмысле чтобы было все в 1.... я на линуксе привык что стим ко мне не жопой поворачивается :)
babys1k[Z-V] Jan 10, 2019 @ 1:30pm 
Великоленая игра .... еслиб не ее порт на андройд так и не узнал бы .. дайте ее на стим .. я буду платить.
Luxen De'Mark May 16, 2018 @ 1:05pm 
@Phoenix just goes to show you never took the time to get into the game, i'd think. Remember, there are only three developers; ones an artist, and the other two ahndle programming. I wouldnt be suprised if 90% of their development time is sucked into keeping the game running over all of its platforms. You think the game is bad? Go elsewhere, then, its clear there is nothing here for you.
Phoenix (yes, another one) Mar 28, 2018 @ 4:08am 
I take a peek at what's going on with the game usually once, or twice a year, even then I don't see much in the way of progress. The game is basically one of my go to examples of how not to make/run a game, and Phaserlight consistently demonstrates himself as a white knight for the game, that blinds himself to the facts in full view to anyone willing to see. No one with a conscious could recommend this game to anyone.
jan_sona Aug 18, 2017 @ 8:22am 
support from China
Phaserlight Feb 3, 2017 @ 11:16am 
I've had very positive [] experiences around Vendetta Online, and recognize constructive criticism (I've helped create content for the game, after all). What you are doing really amounts to character assassination, which is wholly without merit. Find a new hobby.
Phaserlight Feb 3, 2017 @ 10:48am 
@Phoenix (yes, another one)

>Stop trying to lie, deny facts, and attack people to make the game look better as you tend to do. Also stop trying to bud into conversations about gaming, or other games, on other sites, just to promote this game. Such posts are classed as advertising, and against the rules of those sites.

You really have gone off the deep end. Kindly show me where I have "bud (sic) into conversations about gaming, or other games, on other sites" and I will gladly correct it. Otherwise, you may want to take a look in the mirror before accusing me of "trying to lie, deny facts, and attack people".

I don't think I've done anything unwarranted or untoward. You, on the other hand, have waged a sustained campaign against this game (under more than one username, I presume), and are very quick to throw out pejoratives ("Can't down vote this garbage enough" -Feb 10, 2013).