STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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FOC Alliance Rebellion by Nomada_Firefox
 
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File Size
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674.768 MB
Dec 24, 2017 @ 2:43am
Sep 22 @ 12:39am
54 Change Notes ( view )

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FOC Alliance Rebellion by Nomada_Firefox

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Description
Thanks by download the FOC Alliance 8.0. This mod is the fruit from my work for more of 10 years and it is not only a mod where I had copied and pasted everything, it includes thousands of changes and customizations with many new features.

Although I have made by myself, I use many models and textures made by others. Without them the mod certainly would not be as it is.

However I would like to emphasize that the vast majority of materials added to the mod were not originally made for this game and they had a high conversion work on my part. Possibly this is the mod of EAW / FOC with less materials used from the EAW / FOC community.

Other good points are how it is probably the mod with more new code, new features, new units, specially ground units, even walkers and more. By this reason all comparation has not sense y by this reason, the mod runs very different to other mod made for EAW/FOC.

FOC Alliance 8.0 main changes log:
*Legacy factions added in Galactic Conquest.
*Chiss, Corporate Sector, Hapan and Hutts are again as in the old versions the FreeSide. The game has limitations and it does not accept all these amount of factions.
*New ground units added.
-TIE Reaper.
-TIE Striker.
-TX-225 GAVw Tank.
-Death trooper.
-AT-ACT.
-A5-RX battle tank.
-CR25.
-T10-B Tank.
*Some minor improves/changes.

The mod is translated into Spanish, English and German.

It supports multiplayer.

If you do not want launch the mod always from the mods options inside the game. Enter the game properties and add this line in the launch properties. STEAMMOD=1241979729

Remember to play the original skirmiss maps in multiplayer and the customized SP at single player.

Read the recomendations thread if you have any problem.
https://steamcommunity.com/workshop/filedetails/discussion/1241979729/1621724915790811800/

Before you play, if you have not played before this mod, perhaps you must read the playing guide. Check it here https://steamcommunity.com/sharedfiles/filedetails/?id=1185649930

Follow my mods and new incoming versions at https://firefoxccmods.com
Popular Discussions View All (21)
44
Aug 2 @ 7:48pm
Crashing issue I'm having
WingGamer20
1
Sep 18 @ 12:43am
Crashing to Desktop
Codogs
7
Aug 3 @ 7:36pm
Issue with the death star firing timer
COOLPIE11
< >
1,515 Comments
Starkiller Just now 
i can't move units in challenge galactic conquest, what's going on?
Nomada_Firefox  [author] 6 hours ago 
I have updated the mod moments ago with two important improves and one new galactic planet for Das Shoocha.
Nomada_Firefox  [author] 6 hours ago 
@Borda. Details please. What answer do you wait saying " the game after 5 second crash to desktop"? if you are trying suggest how mod crashes after 5 secons..........please check it https://www.youtube.com/user/NomadaFirefox/videos? I have showed thousands of videos. Everything have a reason but without details as your computer by example, I can not give a proper answer.
Borda 15 hours ago 
i downloaad the mod and at 1st lrun the game after 5 second crash to desktop...
Nomada_Firefox  [author] 16 hours ago 
@Jeff. I found the solution thanks to the savegame. I will upload it tomorrow with a small upgrade where I will add another group of improves. Thanks.
Nomada_Firefox  [author] Sep 21 @ 6:39am 
Without a savegame showing this.............replicate the same problem can be a bit difficult........
Eragon Sep 21 @ 5:51am 
unfortunately, no. But, for some reason, my ships pounding away at the station for about 15 minutes resulted in the Ring Turbolasers being destroyed, allowing me to destroy their station and win.
Nomada_Firefox  [author] Sep 21 @ 12:38am 
@Jeff. I have added you as friend, open a chat with me when you be online.
@Eragon. Have you made a quicksave before loaded the battle and next you loaded the quick savegame it?
Eragon Sep 20 @ 8:33pm 
I have found a bug with the Ring Turbolasers. I had built them in a previous battle over a destroyed Taanab (I am Empire vs Black Sun). But, I auto-resolved a later battle because I was tired of being attacked there, which resulted in a loss. I launch a counter-attack, but find that I am unable to target the enemy space station. Why? Because the game thinks that my Ring Turbolasers are around it. My ships are still firing at it, but the game still reads that the Ring Turbolasers are there and are mine.
Jeff (I am the senate) Sep 20 @ 5:51pm 
Sure. I have a quicksave that I made right as the f leet was heading to the Kessel. Where/How would you like it sent?