Total War: WARHAMMER II

Total War: WARHAMMER II

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Rise of Nehekhara
   
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Tags: Mod, Maps
File Size
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83.681 MB
21 Dec, 2017 @ 2:57pm
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Rise of Nehekhara

Description
Who is hyped for Tomb Kings??
I know I am.. Anyway, I figured out how to port assets from Attila and figured I would make a quick map to test how well it works & how hyped everyone is for Tomb Kings.

Porting assets form Attila means that we can potentially make completely custom models, for buildings and for units. So that's kind of cool I think?

The buildings don't have collision yet, I'll mess with that later.

It's a very simple map, I mostly made it to see whether it would work properly.

Have fun! Stay hyped! Don't serve!

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46 Comments
Lord Ashmodath 4 Feb, 2018 @ 7:53pm 
hype...

is that still going?
Axlegolas 13 Jan, 2018 @ 1:02am 
you could also upload the mod on moddb...
Maruka  [author] 9 Jan, 2018 @ 2:10am 
Rigged models are a whole other minefield, that is a lot more complex.
wtchappell 9 Jan, 2018 @ 12:21am 
Does this have any examples of using Attila assets for units, as opposed to buildings?
Kyragem 31 Dec, 2017 @ 8:08am 
@Pious Skeleton

Assuming they release a DLC for Araby. Can't wait to pay $20 for some bumfuck faction that has never been relevant!
Mister Skeleton 28 Dec, 2017 @ 11:22pm 
If Attila models can be ported, perhaps modders can create an Araby faction until they release DLC for them...
vaa - Q, animeright.news 26 Dec, 2017 @ 11:19am 
if we can actually port stuff into warhammer we can finally get real siege mechanics and buildings if ca refuses to give us an expensive dlc with it.
and naval maybe....... again if ca decides to remain unwilling to earn the cash.
Carcass 26 Dec, 2017 @ 10:19am 
GW is going to have the entire WH workshop nuked into radioactive slime because of this shit. Stop poking the autistic bear.
Theobald 26 Dec, 2017 @ 3:57am 
As he said - it's a warhammer mod
Darth Alpharius 26 Dec, 2017 @ 2:36am 
it still could count as warhammer map