Fade to Silence

Fade to Silence

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Follower Crafting Recipes
By BFG Greenstreet
This is a complete list of all follower recipes in Fade To Silence. Until the proper tool-tips are implemented in the game, please use this reference:
 
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CRAFTING SHACK
HUNTING BOW
A proper bow with decent draw weight and straight aim. With the proper ammunition, it should be able to take down a reindeer with a single shot.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 2 units of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 2 units of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
HUNTING ARROWS (20 per batch)
Consistently carved and polished shafts with proper arrowheads and fletching. Fire them with a real bow for their full potential.
Require:
  • A follower with the BUSHCRAFTING skill
  • 1 unit of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 20 units of COPPER ARROWHEADS (crafted in the FORGE with METALWORKING)
FUR LINING
A much-needed upgrade to your clothing that will substantially increase the time you can spend in the freezing wilds.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 6 units of FUR (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 6 units of FIBER (crafted anywhere by the player)
LEATHER SATCHEL
A large, smartly-fitted satchel that allows you to carry a surprising amount of objects without hindering your movement.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 3 units of LEATHER (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 3 units of FIBER (crafted anywhere by the player)
LEATHER CORD (1 per batch)
Braided for toughness and durability.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 1 unit of LEATHER (crafted in the CRAFTING SHACK with BUSHCRAFTING)
LEATHER (1 per batch)
Cut, cured and stitched by a skilled artisan. If only it didn't smell like a dead skunk...
Requires:
  • A follower with the BUSHCRAFTING skill
  • 3 units of PRISTINE REMAINS (harvested by hunting reindeer)
FUR (1 per batch)
Scraped and stitched by a skilled artisan. It still smells like death.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 3 units of PRISTINE REMAINS (harvested by hunting reindeer)
IMBUED FUR (1 per batch)
(Can't be crafted yet.) Scraped and stitched by an expert artisan. Soft and warm, it twitches on contact and envelops you in an undying caress.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 3 units of IMBUED REMAINS (can't be harvested yet)
CRAFT WOOD (1 per batch)
Cut, spliced and polished by a skilled artisan.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 5 units of pristine wood
LUMBER (1 per batch)
Cut and spliced by a skilled artisan.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 5 units of PRISTINE WOOD (pickup; also harvested by chopping trees)
MEDICINE HUT
PROCESSED TAINTED REMAINS
Provides 1 unit of PRISTINE REMAINS and 3 units of RAW MEAT per batch
Requires:
  • A follower with the HUNTING skill
  • 5 units of TAINTED REMAINS (harvested by hunting reindeer)
PROCESSED WRITHING REMAINS
(Writhing remains can't be gathered yet.) Provides 1 unit of CLEANSED ESSENCE, 1 unit of IMBUED REMAINS, 2 units of PRISTINE REMAINS and 6 units of RAW MEAT per batch
Requires:
  • A follower with the HUNTING skill
  • 5 units of WRITHING REMAINS (harvested by hunting reindeer)
PROCESSED TAINTED WOOD
Provides 1 unit of PRISTINE WOOD and 5 units of FIREWOOD per batch
Requires:
  • A follower with the WOODCUTTING skill
  • 15 units of TAINTED WOOD (harvested by chopping trees)
PROCESSED WRITHING WOOD
(Writhing wood can't be gathered yet.) Provides 1 unit of CLEANSED ESSENCE, 1 unit of IMBUED WOOD, 5 units of PRISTINE WOOD and 10 units of FIREWOOD per batch
Requires:
  • A follower with the WOODCUTTING skill
  • 15 units of WRITHING WOOD (harvested by chopping trees)
ELDRITCH ESSENCE (1 per batch)
A roiling sliver of the Eclipse's power. Use with caution.
Requires:
  • A follower with the OCCULTISM skill
  • 100 units of TAINTED WOOD
  • 25 units of TAINTED REMAINS
ELDRITCH BALM (3 per batch)
A tiny amount of the Eclipse's power, tamed and diluted, is enough to drastically improve the healing properties of bloodhaw. You may sprout a tentacle or two in the long run, but that's a good problem to have.
Requires:
  • A follower with the OCCULTISM skill
  • 6 units of BLOODHAW (pickup)
  • 1 unit of GRUBROOT (pickup)
  • 1 unit of CLEANSED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
ELDRITCH REMEDY (3 per batch)
A speck of the Eclipse's power working in concert with its antagonist, blightbane. A veritable panacea for whatever may ail you. The long-term effects are currently unknown. Good luck.
Requires:
  • A follower with the OCCULTISM skill
  • 6 units of BLIGHTBANE (pickup)
  • 1 unit of GRUBROOT (pickup)
  • 1 unit of CLEANSED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
FORGE
COPPER SWORD
This is the first weapon that deserves its designation. While the soft metal puts it closer to a club than a proper sword, it should still be able to cleave through wooden limbs and dead flesh.
Requires:
  • A follower with the METALWORKING skill
  • 3 COPPER INGOTS (crafted in the FORGE with METALWORKING)
  • 1 unit of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
IRON SWORD
A weapon that cuts even through the toughest wood and bone without bending or breaking.
Requires:
  • A follower with the METALWORKING skill
  • 3 IRON INGOTS (crafted in the FORGE with METALWORKING)
  • 1 unit of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
COPPER FELLING AXE
(Currently just a damage upgrade!) While soft and unable to hold an edge, a copper axe won't shatter like a scrap axe when you attempt to cut down a cleansed and partially petrified tree.
Requires:
  • A follower with the METALWORKING skill
  • 1 COPPER INGOT (crafted in the FORGE with METALWORKING)
  • 1 unit of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 1 unit of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
IMBUED FELLING AXE
(Can't be crafted yet.) With its keen edge and hardened blade, the imbued felling axe drastically reduces the time your followers need to harvest and process wood, even from cleansed trees.
Requires:
  • A follower with the METALWORKING skill
  • 1 IRON INGOT (crafted in the FORGE with METALWORKING)
  • 1 unit of IMBUED CRAFT WOOD (crafted in the WORKSHOP with BUSHCRAFTING)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
MINING PICK
Assembled by a professional and sturdy enough to mine the soft and brittle chalcocite ore that can be smelted into copper.
Requires:
  • A follower with the METALWORKING skill
  • 3 units of SALVAGE (pickup)
  • 1 unit of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 1 unit of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
IMBUED MINING PICK
(Can't be crafted yet.) Imbued with essence, even a copper spike is durable enough to mine iron ore deposits.
Requires:
  • A follower with the METALWORKING skill
  • 2 COPPER INGOTS (crafted in the FORGE with METALWORKING)
  • 1 unit of IMBUED CRAFT WOOD (crafted in the WORKSHOP with BUSHCRAFTING)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
COPPER PLATING
Custom-shaped copper plates woven into your clothing. They offer substantial protection in a fight.
Requires:
  • A follower with the METALWORKING skill
  • 6 COPPER INGOTS (crafted in the FORGE with METALWORKING)
  • 6 units of LEATHER (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 6 units of FIBER (crafted anywhere by the player)
IRON PLATING
The best protection against enemy blows available.
Requires:
  • A follower with the METALWORKING skill
  • 6 IRON INGOTS (crafted in the FORGE with METALWORKING)
  • 6 units of LEATHER (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 6 units of FIBER (crafted anywhere by the player)
COPPER INGOT (1 per batch)
Smelted into an ingot by a skilled metallugist. A useful material for weapons, armor and advanced crafting.
Requires:
  • A follower with the METALWORKING skill
  • 10 units of COPPER ORE (mined from ore veins)
IRON INGOT (1 per batch)
Smelted into an ingot by an expert metallugist. The best metal you'll obtain in this dying world.
Requires:
  • A follower with the METALWORKING skill
  • 10 units of IRON ORE (mined from ore veins)
COPPER ARROWHEADS (100 per batch)
While soft compared to iron, copper arrowheads are still a vast improvement over brittle fire-hardened wooden points.
Require:
  • A follower with the METALWORKING skill
  • 1 COPPER INGOT (crafted in the FORGE with METALWORKING)
IRON ARROWHEADS (100 per batch)
While soft compared to iron, copper arrowheads are still a vast improvement over brittle fire-hardened wooden points.
Require:
  • A follower with the METALWORKING skill
  • 1 IRON INGOT (crafted in the FORGE with METALWORKING)
COPPER NAILS (50 per batch)
Too soft for heavy construction, but a huge improvement over tying things together with grubroot fibers.
Require:
  • A follower with the METALWORKING skill
  • 1 COPPER INGOT (crafted in the FORGE with METALWORKING)
IRON RIVETS (100 per batch)
Too soft for heavy construction, but a huge improvement over tying things together with grubroot fibers.
Require:
  • A follower with the METALWORKING skill
  • 1 IRON INGOT (crafted in the FORGE with METALWORKING)
WORKSHOP
WAR BOW
This heavy bow is a deadly weapon and powerful enough to make a difference even in combat.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 2 units of IMBUED CRAFT WOOD (crafted in the WORKSHOP with BUSHCRAFTING)
  • 2 units of LEATHER CORD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 4 units of IRON RIVETS (crafted in the FORGE with METALWORKING)
WAR ARROWS (20 per batch)
The effort involved in making this deadly ammunition is well worth it. Best used for combat in combination with a war bow.
Require:
  • A follower with the BUSHCRAFTING skill
  • 1 unit of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 20 units of IRON ARROWHEADS (crafted in the FORGE with METALWORKING)
IMBUED FUR LINING
(Can't be crafted yet.) Made of warm, downy undying fur. If it feels like it's hugging your entire body, that's because it is.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 6 units of IMBUED FUR (crafted in the WORKSHOP with BUSHCRAFTING)
  • 6 units of FIBER (crafted anywhere by the player)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
IMBUED BACKPACK
(Can't be crafted yet.) Made of leather roiling with what used to be the Eclipse's essence, this backpack is actually bigger on the inside and keeps the contents lighter than they should be.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 6 units of IMBUED LEATHER (crafted in the WORKSHOP with BUSHCRAFTING)
  • 6 units of FIBER (crafted anywhere by the player)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY with OCCULTISM)
IMPALER BALLISTA FRAME (1 per batch)
A sturdy frame to hold a carefully mutilated pike, and an intricate set of controls to be imbedded along its spine.
Requires:
  • A follower with the METALWORKING skill
  • 4 units of CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 50 units of COPPER PARTS (crafted in the WORKSHOP with METALCRAFTING)
SPITTER MORTAR FRAME (1 per batch)
While the process is similar to enslaving an impaler, spitters are more volatile and require additional finesse to operate safely.
Requires:
  • A follower with the METALWORKING skill
  • 4 units of IMBUED CRAFT WOOD (crafted in the CRAFTING SHACK with BUSHCRAFTING)
  • 50 units of COPPER PARTS (crafted in the WORKSHOP with METALCRAFTING)
IMBUED LEATHER (1 per batch)
(Can't be crafted yet.) Cut, cured and stitched by an expert artisan. Warm to the touch, it feels like a second skin... and it is.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 3 units of IMBUED REMAINS (can't be harvested yet)
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COPPER PARTS (10 per batch)
Gears, springs, racks, pinions and everything else you need for intricate machinery.
Require:
  • A follower with the METALWORKING skill
  • 1 COPPER INGOT (crafted in the FORGE with METALWORKING)
IMBUED CRAFT WOOD (1 per batch)
(Can't be crafted yet.) Cut, spliced and polished from imbued wood by an expert artisan. Both hard and flexible, this supernatural material feels warm and alive to the touch.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 2 units of IMBUED WOOD (can't be harvested yet)
IMBUED LUMBER (1 per batch)
(Can't be crafted yet.) Cut, spliced and polished from imbued wood by an expert artisan. Planks fashioned from this material are both light and hard as stone.
Requires:
  • A follower with the BUSHCRAFTING skill
  • 2 units of IMBUED WOOD (can't be harvested yet)
OCCULT LABORATORY
OCCULT LABORATORY recipes
MIRACULOUS OINTMENT (1 per batch)
Applying this supernatural ointment immediately mends flesh and knits broken bones. The healing process is fast enough to make a difference during combat.
Requires:
  • A follower with the OCCULTISM skill
  • 12 units of BLOODHAW (pickup)
  • 1 unit of GRUBROOT (pickup)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY)
MIRACULOUS PANACEA (1 per batch)
Imbibing this supernatural panacea immediately purges your body of corruption and suffuses it in gentle warmth. The curative process is fast enough to shed the effects of deprivation without needing to rest.
Requires:
  • A follower with the OCCULTISM skill
  • 12 units of BLIGHTBANE (pickup)
  • 1 unit of GRUBROOT (pickup)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY)
RIFT CRYSTAL (1 per batch)
Merging this crystal shard with one of its larger counterparts will allow you to teleport between any two crystals located in the refuge or a cleansed outpost.
Requires:
  • A follower with the OCCULTISM skill
  • 1 unit of CLEANSED ESSENCE (crafted in the OCCULT LABORATORY)
SUMMONING CRYSTAL (1 per batch)
Using this crystal as a whistle until it shatters will summon your loyal wolves to your side, complete with the sled (requires SLEDDING KENNEL and two or more wolves rescued).
Requires:
  • A follower with the OCCULTISM skill
  • 1 unit of CLEANSED ESSENCE (crafted in the OCCULT LABORATORY)
FIREBREW (1 per batch)
(This item doesn't do anything yet!) This elixir fills whoever drinks it with hope and courage. An instant morale booster that will get you though the darkest of times.
Requires:
  • A follower with the OCCULTISM skill
  • 6 units of BLOODHAW (pickup)
  • 6 units of BLIGHTBANE (pickup)
  • 1 unit of PURIFIED ESSENCE (crafted in the OCCULT LABORATORY)
CLEANSED ESSENCE (1 per batch)
A cleansed sliver of the Eclipse's power. Strangely enough, it seems to be harmless now, although the long-term effects are still unknown.
Requires:
  • A follower with the OCCULTISM skill
  • 10 units of ELDRITCH ESSENCE (pickup; also crafted in the MEDICINE HUT with OCCULTISM)
  • 1 unit of BLIGHTBANE (pickup)
  • 1 unit of BLOODHAW (pickup)
PURIFIED ESSENCE (1 per batch)
(Can't be crafted yet.) This essence has been cleansed and re-cleansed and now seems to act as a polar opposite to the blight.
Requires:
  • A follower with the OCCULTISM skill
  • 1 unit of CLEANSED ESSENCE (crafted in the OCCULT LABORATORY)
  • 1 unit of IMBUED REMAINS (can't be harvested yet)
  • 10 units of SALVAGE (pickup)
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16 Comments
BFG Greenstreet  [author] Mar 20 @ 6:09am 
Hi BillDeLaFighter. The guide is up to date. There were no new recipes and the crafting menu is almost 100% functional. So this guide will become obsolete at one point in the near future. :)
BillDeLaFighter Mar 15 @ 10:29am 
Major Update 2 Hotfix 3 is released and do we get an update to this guide?
BillDeLaFighter Mar 1 @ 12:03pm 
Major Update 2 is released and do we get an update to this guide?
BillDeLaFighter Feb 17 @ 4:25pm 
Do we get an update to this guide?
roberto_florian Jan 28 @ 12:10pm 
Even if I have the materials, some recipes don't work, since the follower with the skill doesn't do anything.
Mondain Jan 17 @ 4:23pm 
Can't seem to get much crafted, I have the materials to create a backpack but Jin just stands there doing nothing. The only items i have managed to craft are copper ingots, Fur lining II, copper nails, Fur chunks, Braided leather and Leather. All the good stuff will not craft.
Kou Jan 17 @ 5:16am 
How long it takes to craft any item? Because there is no any timer or something. :break::BigZee:
petrusik1911 Jan 13 @ 7:51pm 
The FUR LINING icon in CRAFTING SHACK is level 3 (III) not 2 (II)
In WORKSHOP IMBUED FUR LINING has same Icon.
How can I heal my follower?
BFG Greenstreet  [author] Jan 10 @ 12:15am 
@Crazy Mage: That is currently a bug we are working on. For the meantime we published the recipe list here.