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DS Small Village - Production
 
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File Size
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43.462 MB
Dec 16, 2017 @ 8:05pm
Jan 10, 2018 @ 4:45pm
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DS Small Village - Production

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In 2 collections by discrepancy
DS Mods - 107 & new limits
42 items
DS Small Village
4 items
Description
v1.0.1 - 11 Jan 2018
**requires Banished v1.0.7**

A modular part of DS Small Village, the Production mod adds many new resource production buildings, as well as alternate versions of vanilla buildings, 4 new crops and 30+ new resources.

DS Small Village: Production


I always recommend starting a new game.

The mod contains code that alters the vanilla storage, market, trading post, townhall & civilians to allow the use of the New Limits & Flags.

adding:
- Village Crop Field -- alternate texture & smaller and larger placement than vanilla field.
- Village Orchard -- vanilla 2x3 spacing, semi-transparen & smaller and larger placement than vanillat
- Village Orchard, tight -- 2x2 spacing, semi-transparent & smaller and larger placement than vanilla
- Village Orchard, large -- 3x4 spacing, semi-transparent, when tended, has a higher growth rate, also disease is less severe. & smaller and larger placement than vanilla
- Village Pasture, fenceless -- semi-transparent, smaller and larger placement than vanilla
- Gather Food with Basket -- small 1 gatherer work location
- Gather Acorns with Basket -- small 1 gatherer work location to 'gather' acorns, using a supply of baskets
- Gather Herbs with Basket -- small 1 herbalist work location, to gather herbs only
- Village Forest Food Gathering -- Small Gatherers Hut, 3 different radius builds
- Waterside Fishing -- small 1 fisherman work location
- Village Fishing Dock -- 1-5 fisherman, radius 21
- Village Water Pump -- 1-2 workers produce water
- Village Bee Shelters -- beekeepers harvest honey, comb honey, beeswax & royal jelly
- Village Windmill -- 1-2 millers process grains into flour
- Hunt with Hunting Gear -- small 1 hunter work location, double kills per month
- Village Hunting Cabin -- 1-3 hunters, 34 radius
- Village Gruel Kitchen -- employs a worker to produce gruel
- Village Kitchen -- employs a worker to produce a range of meals
- Village Bakery -- employs a baker to bake bannocks, bread, cakes & meat pies

- Village Firewood Yard -- 1-2 woodcutters
- Village Forester -- employs 1-4 foresters, 30 radius
- Small Workshop -- 1 worker: iron tools, hide coat, gathering baskets, fishing and hunting gear
- Village Workshop -- 1 blacksmith: iron tools, gathering baskets, fishing and hunting gear
- Village Blacksmith -- 1-2 blacksmiths: iron tools, steel tools, hardened tools, fishing and hunting gear
- Village Tailor -- 1-2 Tailors: Hide Coats, Wool Coats, Winter Coats, Canvas Coats
- Weaving Guild -- 1-3 Tailors: Canvas, Linen, Cloth, Canvas Coats, Winter Coats
- Village Flag Maker -- 1 Tailor make Flags -- usage not fully implemented yet
- Village Candle Maker -- 1 Chandler uses Beeswax to make Candles and Ear Candles
- Village Flag Pole -- decorative, usage not fully implemented yet




the list of resources:
Crops: Brussels Sprouts, Hemp Plant, Horn Carrots, Lentils
Food: Acorns, Barley, Brussels Sprouts, Comb Honey, Fisherman's Catch, Flour, Gruel, Honey, Horn Carrots, Hunter's Stew, Lentils, Mushroom Soup, Oat, Vegetable Stew, Water, Wild Oats
Bannock/HardTack, Bread, Cake, Meat Pie
Tools: Hardened Tool
Clothing: Canvas Coat
Health: Ear Candles, Royal Jelly
Luxuries/Alcohol: Mead, Mulled Mead
Textiles: Cotton, Flax, Hemp
Crafted: Candles, Fishing Gear, Flag, Gathering Basket, Hunting Gear
Fabrics: Canvas, Cloth, Linen
Misc: Beeswax




thanks and credit goes to: elemental, tanypredator, kralyerg & BlackLiquid, RedKetchup, Kid1293, Necora, Gatherer, Tom Sawyer, Paeng and many more for resources, sprites, ideas, production numbers, source-code help, testing, as well as all the sharing of modding and 3d knowledge.
Popular Discussions View All (1)
0
Jan 10, 2018 @ 4:49pm
Change Log
discrepancy
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50 Comments
discrepancy  [author] Jul 14 @ 12:54am 
It should not conflict with them, but they are not likely to alter the included field within this mod.
sgtklink Jul 14 @ 12:18am 
Will this conflict with mods that allow field/orchard/pasture sizes to be different?
Engineer Weierstrass Jul 8 @ 5:24am 
Ty
discrepancy  [author] Jul 8 @ 12:56am 
Yes it should work fine with RKEC, I would load this below that mod.
Engineer Weierstrass Jul 7 @ 3:57pm 
Does it works with rk editor's choice?
Apoc Lord May 15 @ 2:41pm 
Same for oats, wild oats and wild honey, how can we obtain them by ourselves instead of the trader?
Apoc Lord May 15 @ 2:39pm 
Ninja Tuna had a good question, are there cotton and flax seeds? Trader never brings those.
Apoc Lord May 14 @ 1:56pm 
I'm having a crash and most of my village relies on this mod, I already disable other mods and don't know what could it be. Can anyone help me? How to trrouble shoot? Which building migh be causing the crash?
NinjaTuna Feb 2 @ 9:41am 
How can I plant cotton?
jpnm92 Dec 21, 2018 @ 1:03pm 
can't you make a version where the small workshop uses iron ore instead pls? Hell anything that is related to blacksmith pretty much.

I tried to do it myself by installing the mod kit but i'm too boosted.