Team Fortress 2

Team Fortress 2

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cp 6hydro
 
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9.047 MB
Dec 15, 2017 @ 8:36pm
Feb 11 @ 9:54pm
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cp 6hydro

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Description
after both seeing and thinking hydro fell victum to poor gamemode choice if finally got around to working on a 6 cp version of hydro


the gamemode is a variation of gravel pit style CP but with some differences to make it work in a 2 team 6 CP map

capturing a enemy CP moves spawns up and locks your two forwards CP

capturing the enemys other CP moves your spawn further up and unlocks the enemys final CP

these advancements can be reversed by capturing stolen CP's

Video of how the logic works in a small test map
https://www.youtube.com/watch?v=wCyQQKUi9zo

HOW TO LOAD MAP VIA CONSOLE

map workshop/1232815946
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6 Comments
ghostboy1225  [author] Feb 11 @ 9:57pm 
updated to a6 just like the tf2 maps version now contains signs better spawn doors and a new route to red final
Carpet Crumbs Dec 26, 2017 @ 3:36pm 
thanks for making a gamemode for this map actually, hydro was always a well made map but with poor gameplay
Brolunite Dec 26, 2017 @ 12:06pm 
I mean, it looks okay in theory? But I'm not sure if it works in practice, it is still Hydro after all.
Your local trash can Dec 17, 2017 @ 11:54am 
I hope they accept this new idea
ghostboy1225  [author] Dec 16, 2017 @ 11:10pm 
thanks the gamemode isnt pure 5cp ore even just 5cp with a extra cp its most like gravel pit if it was mirrored
Your local trash can Dec 16, 2017 @ 9:33am 
Glad you're trying to improve Hydro