Day of Infamy

Day of Infamy

35 ratings
DOI Sandwall
   
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Maps (MP): Offensive, Liberation
Maps (coop): Stronghold
Tags: Invasion
File Size
Posted
Updated
126.869 MB
Dec 15, 2017 @ 3:03pm
Dec 17, 2017 @ 5:08am
3 Change Notes ( view )

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DOI Sandwall

In 1 collection by binary
Binary's maps
10 items
Description
INFOS

Considers this map in north africa. Commonwealth have to take control of the fortress

Actually, i need feedbacks to improve my work and leveldesign. So feelfree to leave your comments and suggestions :D
Playtest will be scheduled, contact me in the comments if you are interested !

Features
  • new mapscript options from the Flakturm update : extraslot for sniper and engineer

To do
  • MORE MORE MORE COVER
  • nav mesh for bots
  • then stronghold and entrenchment gamemodes
  • map overview
  • ammo elevators into some towers for flak
  • Jails in walls with drains
  • ambient_generic to env_soundscape
  • some holes between displacement :)
  • Full hdr compile (for the GNU/Linux cubemaps support)

Custom props
http://www.dodbits.com/dods/
Steam workshop
17 Comments
the_moon_wolfy Jul 4, 2018 @ 8:49pm 
Seems this AND Compass, two AMAZING maps, seem to have run into a bit of a problem. That being in the normal game-mode, they get stuck loading at 50%. Amd anytime you load the Co-Op game modes, they now say "Server is full." This only started happening recently.
Trevor Reznik Jan 5, 2018 @ 6:39am 
I'll have a look ;)
{WeB}*DoG* Jan 3, 2018 @ 7:11am 
Hey Binary Superb update my friend .... Lots more cover great to have Stronghold mode too.. We observed last night that the bots after cap D and E need more routes as it could become a bit of a massacre of them they seemed to adopt the original Enemy territory mode of running in a line from their spawn so a well position MG could wipe them out. But that is a minor observation. The map is looking lots better now perhaps in the next incarnation you could create some more defined areas like a motor pool armory and maybe a radio are to make sense of the fortress status.
Wolf.Enstein Jan 2, 2018 @ 9:15am 
We tested the map last night again, Binary bro, it's improving all the time. We'll run more tests and get back to you with the info.
ileryon Dec 25, 2017 @ 8:17am 
Hehe thanks, because I really hate how bad the official maps are optimized, someone said that there was a useless huge skybox that takes lots of fps away. I am forced to go sniper or to get binoculars everytime!
binary  [author] Dec 25, 2017 @ 12:49am 
Of course ! I'm working on it
ileryon Dec 24, 2017 @ 8:33pm 
need- optimization!
[MY DIVINAS] 叫我fancio Dec 22, 2017 @ 9:58pm 
looks like goldsource
FAZE [RAZER] Dec 20, 2017 @ 6:56am 
Nice map man :^)
mr_ah_clem Dec 19, 2017 @ 6:04pm 
Nice work Binary !:steamhappy: