Arma 3
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WWII Shapur War for Oil
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, PvP
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.739 MB
Dec 15, 2017 @ 10:32am
Apr 24, 2018 @ 1:07am
4 Change Notes ( view )

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WWII Shapur War for Oil

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Description
Spawn points are fixed. WWII Shapur. Took out most of the modern stuff, the stuff that was doable. 5 loadouts each side, 2 with smg's, most with explosives. No medic but med kit is in the ammo boxes. Its raining like crazy and its nearly dark but it will never get there. This has mobile respawn points which I call clown cars. I actually named the vehicles clown cars. It has vehicle respawns by which sectors a side has, if they do not have a sector then the vehicle from that sector won't respawn. Thanks to Pierremgi for that. Side specific markers. Side specific messages. mine fields and a few tanks. I expect drive by shootings in this scenario. I expect bomb throwing out of Jeeps and Kubels. I think if this map could get at least 50 players on it, it would be a blast. I think I got this right the first time, actually it was the 3rd time since the game messed up and I had to redo it twice. The Germans must keep the oil of Shapur, the Americans must take it from them.
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5 Comments
Bailing_Out  [author] Jul 3, 2018 @ 10:10pm 
Some update totally screwed this up. I think I am done with ARMA 3 WWII.
Bailing_Out  [author] Apr 24, 2018 @ 1:08am 
This time it is really fixed, I took more than a month away from editing. I was doing everything wrong and now I'm not.
Bailing_Out  [author] Dec 31, 2017 @ 9:01pm 
It is fixed.
Bailing_Out  [author] Dec 21, 2017 @ 7:10pm 
Fixed the spawn points.
Bailing_Out  [author] Dec 18, 2017 @ 6:17am 
Not all the spawn points work, they did but not now. I'm going to fix that soon.