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A few people have previously commented that this mod is making all units act like undead and I am experiencing it too vs lizardmen.
Also even though a unit is locked in combat and physically unable to move/change formation the stat buffs are applied once the button is pressed which is swinging fights due to the unit getting buffs for a formation they aren't even in.
Only.. some of the formations for DE don't make much sense. Witch Elves get Iron Guard and not Flying Wedge or any other kind of offensive formation. Also, Dreadspears get Phalanx but Black Guard don't, they get... shield wall..? Executioners get Flying Wedge which is fine.. but so do the Black Guard... I'm not sure if some unit are intentionally not given formations but Sisters of Slaughter missed out on the love and while Darkshards don't get a formation and that's fine, it would be good if the Shades do.
I don't mean to just pile a load of work onto you. I'm very happy with this mod and will be using it quite a lot, just noticed some changes that might be nice when you have some down time