Sid Meier's Civilization V

Sid Meier's Civilization V

63 ratings
DMS' Civilizations (with CL) - Madagascar (Ranavalona I)
   
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File Size
Posted
Updated
19.444 MB
Dec 8, 2017 @ 4:37pm
Apr 5, 2018 @ 2:56pm
1 Change Note ( view )

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DMS' Civilizations (with CL) - Madagascar (Ranavalona I)

In 1 collection by DMS
DMS' Civilizations
46 items
Description
This mod adds Madagascar (or more precisely The Kingdom of Imerina) led by Ranavalona I to Sid Meier's Civilization V. It is a collaboration between DMS and Colonialist Legacies.
Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civilization will be fully functional without it.
Note: In game the civilization is called Imerina/Merina.



For full support, please see the Civfanatics Homepage[forums.civfanatics.com].

Installation

Brave New World is required.

Steam

1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game

Direct

In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[steamworkshopdownloader.com]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.
Supported Mods

This mod should be compatible with all the listed mods. Do note that JFD has collected his mods into a expansion-sized mod - the JFDLC - and support is for this rather than for the individual outdated mods is prioritised.

Gedemon's YnAEMP[forums.civfanatics.com] + JFD's Patch[forums.civfanatics.com]
Sukritact's Events and Decisions[forums.civfanatics.com]
JFD's Rise to Power[forums.civfanatics.com]
JFD's Cities in Development[forums.civfanatics.com]
JFD's Cultural Diversity[forums.civfanatics.com]
JFD's Exploration Continued Expanded[forums.civfanatics.com]
JFD's and Pouakai's Mercenaries[forums.civfanatics.com]
Tomatekh's Historical Religions[forums.civfanatics.com]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[forums.civfanatics.com]
Bingles' Civ IV Leader Traits in Civ V[forums.civfanatics.com]
Hazel16's Map Labels[forums.civfanatics.com]

[www.buymeacoffee.com]
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31 Comments
Ender Jan 2 @ 2:14pm 
Also running into the issue where I cant see the civ in the game at all :( Any tips on how to fix that?
ruhrgebietheld Apr 24, 2020 @ 10:16pm 
I really enjoyed playing as this one. Most of the stuff works great, although the expending of units on rovas was a bit hit-or-miss. About half the time, eligible units expended automatically on crossing into a tile with a rova, and the other half of the time, they waited for me to manually expend them. The removing of heresy associated with this action was hit-or-miss as well. If the unit expended automatically, heresy was removed, but if it waited for me to expend a unit manually, heresy was not removed. So there are a couple functional issues with the mod currently, but they can be worked around, and it was still a blast to play as this civ.
Khaiden Mar 17, 2020 @ 11:44am 
Unfortunately I couldn't see this civ in the game at all. Neither on the regular nor the advanced selection screens. I tried downloading it through the workshop downloader, I tried subscribing, and I tried the dropbox download from earlier in the comments but nothing worked.

Not sure if you're still keeping track of this, DMS, but hopefully there's a fix.
SuedKAT Apr 11, 2018 @ 5:32pm 
When I enable this mod I can't scroll the leaders list while starting a new game.
DMS  [author] Apr 7, 2018 @ 2:26am 
Okay. Yea, no that's definitely not suppose to happen. I'll take a look at it soon. Again, thanks for the feedback. Always great when people take the time to give reports on balance concerns and stuff like this :).
joshsweetener Apr 5, 2018 @ 6:58pm 
So far I haven't noticed any crashes, but are Rova supposed to automatically expend units? Because now if I run a unit over a rova, sometimes it just automatically expends it.
joshsweetener Apr 5, 2018 @ 4:02pm 
I'm sorry, I hadn't been perfectly clear. The issue was having two different combat units on two different rovas. I'll test it out today and see what happens, but I'm hoping it works too! Thank you for your swift work by the way!
DMS  [author] Apr 5, 2018 @ 2:58pm 
Since the changelog thingy doesn't want to display what the update includes, here it is:

- UA/AI: Fixed issue where the game would CTD when AI-Madagascar expended units on Rovas
- UA/UI: (hopefully) fixed issue where having two units on a Rova at the same time would cause a CTD.
- Misc: Adjusted some leader flavours - Ranavalona will now focus ever so slightly less on training units and a slightly bit more on science and growth.
- Misc: Fixed issue where MCIS icon wouldn’t show the amount of XP granted to units trained in cities under foreign religious pressure.
- Decisions: Changed Decisions text to JFD’s formatting.
DMS  [author] Apr 5, 2018 @ 2:56pm 
@Jigbea4834, pushing an update now that hopefully fixes it. I haven't been able to recreate the issue, but it might be bc I fixed it while optimising the code without realising it. Since you can't have two combat units on the same tile, I assumed you meant a combat unit and a civilian unit (worker, settler, GP, w/e), but if that's not the case and you're using some stacking mod, pls let me know and I'll see what I can do.
DMS  [author] Apr 5, 2018 @ 1:26pm 
@Jigbea4834 sorry to hear you experiencing an issue with the mod. I'm trying to hunt down the bug right now, and will hopefully have an update ready soon.